Will Harvest Become Core Path of Exile Content?

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GOOOD CHOICE!!!
Totally agreed, first it has to be checked when and in which content it will be reintroduced. Should not be in the core game like that.
And I think GGG has the stats to support their decision.

"
Coolmer wrote:
Why just dont remove Migrate from SSF and make Harvest in SSF only... that will alive SSF and will not broke your "imaginable" economy in long term.


because that code needs to be maintained for all eternity which is a waste of resources.
This was an experimental league all along, it didn't work and you made the right decision. If it somehow goes core in the future, please don't bring back the garden. Nobody I know of wants to play farmville in this game.
𝐋𝐚𝐜𝐞𝐫𝐦𝐚𝐧 𝐁𝐮𝐢𝐥𝐝 𝐫𝐞𝐬𝐮𝐫𝐫𝐞𝐜𝐭𝐞𝐝: /view-thread/2875553
𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭❜𝐬 𝐅𝐚𝐫𝐞𝐰𝐞𝐥𝐥: https://ironhideout.net 🪽
𝐌𝐲 𝐇𝐢𝐝𝐞𝐨𝐮𝐭𝐬 𝐓𝐡𝐫𝐞𝐚𝐝: /view-thread/3483665
𝐌𝐲 𝐏𝐚𝐢𝐧𝐭𝐢𝐧𝐠𝐬 𝐓𝐡𝐫𝐞𝐚𝐝 (𝐔𝐩𝐝𝐚𝐭𝐞𝐝❢): /view-thread/3263906 | 𝐃𝐢𝐬𝐜𝐨𝐫𝐝: pegasusrider
𝐇𝐨𝐬𝐭 𝐨𝐟 𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭 𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐨𝐧𝐬 𝟓-𝟔-𝟕-𝟗-𝟏𝟐 𝐚𝐧𝐝 𝟏𝟑: /view-thread/3519150
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TheDeathX wrote:
GOOOD CHOICE!!!
Totally agreed, first it has to be checked when and in which content it will be reintroduced. Should not be in the core game like that.
And I think GGG has the stats to support their decision.



GGG also has the stats to support the fact that evasion and ranger have been completely worthless for the majority of the games history due to a disinterest in fixing it (Not inability, they have the ability).

Selectively trying to say that GGG has these magical statistics that justify their every choice as infallible is laughable. Harvest did nothing to adjust the status quo. Rich and hardcore players are still just as far ahead of casuals as before. They don't want Harvest to go core, in my opinion, because it plainly and evidently showcases just how badly balanced the game is.

When you have a Necro with gear they found at level 82 killing A8 Sirus deathless in a Tabula with ilvl 20 shit still equipped, while most Deadeyes with literal mirror tier gear are unable to kill him reliably inside 6 portals, you lose any plausible deniability you had as developers.
Last edited by EpsiIon#3923 on Aug 13, 2020, 1:43:19 AM
Even though i didnt like the garden the game finally became a game where i could actually grind for my own gear. Cause it's still a huge grind and rng fest to actually find the right seeds, wait 3 maps and then hope you farm the right mod and then hit the right mod on gear. So nowhere near deterministic yet.

Next few leagues are now going to be a ''pick up something and hope for some good mods on it, discard everything else, trade if you are rich and depressed/wanna be depressed and forget about ever getting a good item yourself''.

Just make it an ssf mod and disable transferring to standard for characters with the mod untill you find some way to implement it like you want. Don't ''we'll bring it back in the future in some way, probably, no promises, no deadline, k, bye.''.
At the time I am putting this idea forth, there are already 37 pages of comments on this news topic, so there is a chance this has already been suggested, and there is also a good chance this idea won't actually be read by GGG.

However, I have the perfect solution for adding Harvest crafting to core Path of Exile that will keep what the developers want without inflating the endgame economy.

Instead of making Harvest crafting something that can be repeated as much as players want, like Delve, Incursion, etc., make Harvest crafting a fixed occurrence throughout the story, more like Labyrinth Ascendancy content. Add fixed access points to the Sacred Grove sprinkled into the story, remove the need to plant seeds, and just have players find crops there, ready to harvest into reward crafting.

Once a player has completed the Kitava story campaign and defeated the Conquerors of the Atlas for the first time, that character should have already found all the access points for the Sacred Grove and will no longer have any more Harvest Crafting available to them.
"Too easy"

I strongly disagree. League I enjoyed the most, still playing, and I started getting good, or cool stuff probably after 3 weeks.

In other leagues after one week I already saw mirror tier weapons and armors for trade or mirror service, without harvest. With the player base PoE has people will always get something like this, but without harved, same few people will still crush the market.

Garden was something that did scare people away, who stayed and figured it out loved the league.

There is a reddit post saying somthing like "we should keep harvest and get rid of the old 'glorified gamble' system that was crafting before" and I really agree with that.

IMHO people who didn't like this league is divided in 2 types:
1-people who couldn't handle the "game grind" and also the "knowledge" grind to make a nice garden,
2-people who get mirror tier gear after one week anyway and couldn't sell "junk" from failed crafts anymore, because everyone can craft now.

Please don't come with "harvest is too powerfull". People always get good gear and Harvest just spread that. Now isn't only 1% of the players that have good gear, anyone that spend some time playing can also get something good without spending a league of savings for 1 item.

Really. I'm serious when I talk about a league of savings for one item is my experience in PoE untill now. I don't want to go back to this. My current gear is good, nothing mirror tier or like that and I crafted a lot. But in other leagues I wouldn't be able to have 2 pieces of what I have now. That was boring, I only keep playing because I can play the game without beign overwhelmed by gear checks.

Basically before you could save 10 ex and get something good, gamble it all to MAYBE get something a little bit better, or more likely lose it all. Mostly players don't get to play builds that worth 6 mirrors. Before Harverst if you want to craft something good you should be ready to bet 100-200 exalts.

I currently have about 300h in harvest. Never payed more than 4ex on something and crafted most of my gear. My bank is 67 exalts right now. 300h+ to have probably HALF of what you need to craft ONE good item. Please don't make us come back to that.
I love harvest league, sure it needs some improvement, but still is very interesting and powerful mechanic. Please make it core!!!
They have had 7 years to make a working game and crafting is way to rng, trade system broken, encounters like delirium, monoliths constantly 1 shotting you after timer runs out and unfreezes. You need a proper crafting system allows players to choose the skill they need or at least give them time to research skill or recipe and allow it to be applied to current item OR to swap an existing prefix/suffix with a new chosen suffix/refix the game is to rng sick and tired of finding gear with +1 to life, ele res etc pog. At least allow a timer for encounters like monolith ends unfreezes so you dont get instantly 1 shotted as it always lags for a few seconds then when it unfreezes your dead no explanation most games tell you what you die from 7 years and still you don't have the most basic essentials like that very say and poor. Finally after all this garbage you add xp loss on death seriously who's brain dead idea was that? You had the right idea of adding 3 modes in the start to give new players or players who dont want xp loss. if they want a harder challenge they could chose hardcore or a 3rd level option. If you are earning 1% xp a map how can you lose more than you have earned? At most lose what you gained for that map so it is like you never did that map not lose hours of progress? Were is the incentive or reward in doing that? Don’t punish your customers if they want to be punished they can play hard core or chose a harder level. You should play last epoch and get some ideas from them they are in beta and already way ahead of poe. You can tell they have put proper thought and not just thrown in random rubbish like ggg does with for example chests, 1 map has 50 chests all over the place? Seriously? how bout adding a chest drop after a rare boss is killed or follow last epoch lead by limiting chests to areas near bosses or areas people normal don't travel to on map to encourage all map exploration. Wait until they add multiplayer goodbye poe.
Last edited by Nephilim999#7264 on Aug 13, 2020, 2:02:44 AM

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