Will Harvest Become Core Path of Exile Content?

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PegasusRideR wrote:
This was an experimental league all along, it didn't work and you made the right decision. If it somehow goes core in the future, please don't bring back the garden. Nobody I know of wants to play farmville in this game.


I'm replying to this post just to say I enjoyed setting up my garden. Sure, I've spent some time understanding the mechanic, but after one week I've had fully functioning garden that I use to this day. I find Betrayal, in that sence, more tedious: you need to spend a lot more time setting up Syndicate relationships and you can fuck it up with one missclick (happened to me this league, clicked on "remove all rivalries" after 3 weeks of play). And this aspect ALSO was recieved pretty badly the time league launched, and players (usually the ones who skipped the league) to this day ask how Syndicate works.

I don't exactly know, but I guess Syndicate was added to the core mostly because it reworked masters and recipes system, and it was too much of a work to replace that system with something different. Anyway, what I'm trying to say is that Harvest could be a new favourite place to hang for some players (well, it already is right now), and people that hate this mechanic could SKIP it. I myself skip, for example, Alva missions -- even though I could get a bit more profit per map with completing her mission, I know that I will get that profit from something else.

Of course I don't like some thing about this league. People already said a lot about missing crafts for tags like minions, attributes, and mana -- I'd really like to see them (in future?). I would also change how horticrafting stations work, because right now selling crafts is even worse than selling exalts for 1 c lower than market average -- if I price something high, nobody buys it, and if I put on it an average price, people spam me for hours. And lastly, I would "clear" the garden when player engages t4 seed monsters the same way it "clears" when Oshabi starts the fight.

I really enjoy(ed) this league. It's the first non-December league that I play till the end and finished 36+ challenges and, with this news, I consider going for 40/40.
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Shaldimar wrote:
Fucking joke. I wont even be playing the next league then


Why people with not even 30 challenges act like they did a lot with harvest to take advantage? You are playing trade league anyways. You can easily buy the gear u need to play the game and i´m not even talking about meta 100 ex builds. There are 20 Chaos builds which can do whole content. 16 Challenges and complaining about Harvest going not core sorry but what a joke.
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darkilein1 wrote:
There are 20 Chaos builds which can do whole content. 16 Challenges and complaining about Harvest going not core sorry but what a joke.


Yeah but those builds are the same builds most people have been forced into playing to do content for the past couple years. Can't blame people for not wanting to play the same 3-5 builds that they've been shoe horned into for the last couple years now that they've been given a taste of the outside.
I have read tons of weightless-few words-useless answers on this post and actually only 10% of the people got the point and argument it with some word and with intellect.
Harvest changed everything in the game and DESERVES at least some word and argument on it.
Harvest marked a no return point. There is no going back now. Go back into a total RNG crafting system is a TOTAL AND TRUE MISTAKE. That's all.
You talk a lot about the health of the game in standard but you don't consider PLAYERS MIND HEALTH. Not everyone is a streamer, not everyone is able to grind obscene amount, 24/7, of currency to buy items which are simply A BASE for their build and not everyone got enough lucky to craft items which are simply A BASE for their characters. Many items were accessible to an EXTREMELY small slice of the community before Harvest and you want that just few, like streamers, which are crying now they are not anymore the only ones to get access to a FAIR gameplay, will continue to sit on their god chairs.
What are you saying in reality sounds like: "we don't want you play the game just few hours per day to get good items, we want you play as much as you can, 24/7, to HOPE to get A DECENT gear".
Without KNOWLEDGE most of the players will not be able to access to good gear and GOD TIER will remain a dream for very most of them even with Harvest. Me myself, after 6000+ hours of TRUE grinding, I made my mistakes in crafting; imagine a person WITHOUT knowledge in which kind of errors can occur EVEN WITH A POWERFUL TOOL AS THE GARDEN.
I harvested me myself thousands and thousands of seeds to get access to some SIMPLY and EFFICIENT crafting recipes as a simply thing such as swap the resistance you NEED on a piece of gear. Without that mechanic the item i want, because got 3 out of 6 mods i need for example, to be worn asks for a FULL and COMPLETE rework of the rest of the gear. This was just CRAZY in the past and you end to understand IS NOT WORTH to change your whole gear for a single piece. You end up looking for ANOTHER piece of gear instead of tryin to craft it, because crafting means more currency and sometimes, WITH RNG FEST, is better to aim to another item on the market.
It's UNFAIR to HARDLY BOUND ("the chains that binds grow tighter, all with a single touch" XD) people with a little bit of knowledge to the market and to RNG.
You are on a crossroad now: you have to choose if let this game to be similar to a gamble machine or to make it become a knowledge based game more than before.
The truth is deterministic craft could be the CORNERSTONE for the health of the game you was talking about.
We loved so much your game and spent money, time, attention of our life on it;
improving it with Harvest could be the BEST CHOICE you done since the beginning and not improving it with Harvest would be the WORST CHOICE since the beginning.


Harvest will be in HISTORY of this game and MUST BE a part of it.
Last edited by SkyzzoDeSky#6536 on Aug 13, 2020, 2:43:26 AM
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Vandrafon wrote:
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KinJin91 wrote:
Remove Harvest completely. Ty. I like you GGG but this league was a fail for me personally the first time ever. I even liked Synthesis a lot more.

Majority of players are just low IQ'ed, not realizing how Harvest league is/was destroying the core game completely:
Hunting for the good items by actually slaying monsters and not by rerolling 100 times some random items.




Slaying monsters will not yield gear sufficient for most of the game, you still have to craft... well now we're back to orb gambling, instead of being able to target something specific like phys on a weapon.


Thats not true at all. In the end you have just to know which items you have to pick up. When i´m playing SSF i´m picking up like a full inventory of items every map to progress my gear.
I guess it's not too bad, you do plan on reintroducing it in the future. But Harvest has made the game so much better for me that I don't see how I'm going to go back to vanilla crafting next league. It's going to be buying gear for my character again, not crafting.
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EpsiIon wrote:
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darkilein1 wrote:
Next league SSF will feel great again because not everyone walks with 6 tier 1 mods items and we are getting the SSF feeling back.


Yeah, but you'll be back to playing the same 2-3 different build types that are viable in a game where you basically can't get gear that you need because it doesn't exist.


Thats not a problem with crafting. PoE is balanced about playing just 3 builds a league which can survive the patch notes ...

Has really nothing to do with crafting at all they should give some ascendancies more love while they buffing content and shreded defense options for us.
Agree. great post!
Growth cycle every killed map boss.
On higher tier seeds make it for every killed map boss with some amount of modifiers, as to prevent farming of white highest tier maps to level these seeds.

Regarding seeds. There is plethora of other league contents which could drop the T1 as reward.
It is very sad what you did with Oshabi, making her the final boss of her own content. Because that effectively cut away her chance of being a master.

Personaly I play theese kind of games for the drops and it's a motivator to keep doing it. Harvest realy killed the market this League in my opinion for rares. I've also never been this poor of more common currencies since I hated the gardening and don't plant any seeds, it's been like playing vanilla standard without any extra drops.

It's a League for Christ sake, let there be drops for all! Who cares if we get a little bit more drops/xp from the League mechanic. Ín 3 months it all gets deleted (transfered to standard who nobody plays) :)

Fossils and resonators and essenens combinded with crafting bench is plenty enough for crafting in my opinion.

Please DO NOT make harvest enter the game in any way.

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