Will Harvest Become Core Path of Exile Content?

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lilouille wrote:
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overkligt1 wrote:
Thank god! 10 Exalt items wont cost 15 Chaos anymore!!!!!


Says fucking rich farmer who can play 12h/day. Harvest was one of the best league because it was opening actually very good items and customization for the first time for other ppl. The "poors" you may say. Yes, I'm poor, and yes, I loved Harvest. I'm glad items were 15c and not 10 ex. Should be the way.


I dont want to be rude or smth but if u want something u gotta grind for it and no u dont need to play 12h/day. I played for 4h/day and made so much currency (boss killer).
As a casual player I am really enjoying this league, where you actually can craft some good items. My earlier crafting attempts have felt more like sacrificing currency at the altar of the RNG-gods who have given very little in return.

It would be interesting to know what the majority of the players think about this crafting system.

I can understand that the streamers, pros and the people who put in 500+ hours each league don't like that casual players are able to get their hands on some sweet items :)

Personally I am considering taking a break from PoE after Harvest until a similar crafting system is implemented.
FeelsBadMan , back to the trash crafting system we go.
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DaoistRyrick wrote:



THAT IS THE POINT! why do i have to? i mean no one is forcing you to play with the harvest mechanic? who why does it bother you? just don't use it. and go back to the old days. but as you said "You don't like trade league? Play SSF."
no. the answer is most people do not like it because they lose monopoly. end-game too fast and boring? then don't use the crafts and stick with currency slapping. do not forget there are players who have only and hour to play and trading takes that whole hour away from us.


Just don´t use it! Thats the solution. Wow, thanks. Also don´t use Delve, Incursion, Zana, Einhar and Betrayal. So you wanna play more than casualy? Sorry you have to do the content then also you have to do Harvest when they release it. Saying don´t do the mechanic while others can do it is a huge disadvantage in first place. Everything they add to the game and you are not doing makes your progress slower than from someone else. Yes no problem if you play in your own world. But there are people out there who wanna be like first lvl 100 with a class ( and im not talking about the SSF HC Race every League). I managed to do outside that on my own a first to lv 100 Class. This is not to flex, this is just the way the game works. You have to do the content if its out you have no other choice. Imagine saying yeah i don´t like awakener but then stuck completly with your map progress because you are not doing your first one. Just don´t do it! And be stuck in like 2 full areas of the atlas everytime. Yes... just don´t do it.
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KinJin91 wrote:
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Vandrafon wrote:
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KinJin91 wrote:
Remove Harvest completely. Ty. I like you GGG but this league was a fail for me personally the first time ever. I even liked Synthesis a lot more.

Majority of players are just low IQ'ed, not realizing how Harvest league is/was destroying the core game completely:
Hunting for the good items by actually slaying monsters and not by rerolling 100 times some random items.




Slaying monsters will not yield gear sufficient for most of the game, you still have to craft... well now we're back to orb gambling, instead of being able to target something specific like phys on a weapon.



Tell me where is the point in slaying any of the end-game content when all the items that you can craft are far superior than all of the items you can get from the end-game bosses. This is so completely stupid, I cannot even find words for it.

Rares were always superior, but it was really hard to craft them. Now every redneck can craft OP items. Either make end-game at least 10 times more difficult or just remove this easy-peasy crafting. It's so obnoxious.

If this way of crafting stays PoE will turn into a 2nd Diablo 3 where you are done with endgame after 2 days even as a complete casual.


This is the way all leagues work, all end-game gear is crafted. When was the last time any of us picked a rare item off the floor that was good enough to equip? Stop being so passive-agressive, you're coming off as...not a nice or respectful person. Others have different opinions to you, you don't have to agree with them, but you should respect them and not resort to childish name-calling. Maybe you are a child?
Iam for improve the crafting.
But boring Harvest in this form isn't right way
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WisestWolf wrote:
"at the top end of gameplay"

I'm really getting very sick of being constantly hampered in terms of what I am and am not allowed to do based on what somebody with 2000 mirrors can do with the same systems.


Amen, brother.
Can you at least lower the cost of the meta crafting options until such time as better crafting is implemented? It's ridiculously expensive to craft gear using the meta crafting system. For the average player, they can't afford to spend 2+ exalts just to add two mods or protect the suffixes/prefixes for one roll.

Maybe adjust the socket colour crafts as well. We don't need it to be a ton cheaper, it's supposed to cost a bit to do off-colour but reducing it a bit would help a lot.
This game still confuses me.
This is the way all leagues work, all end-game gear is crafted. When was the last time any of us picked a rare item off the floor that was good enough to equip? Stop being so passive-agressive, you're coming off as...not a nice or respectful person. Others have different opinions to you, you don't have to agree with them, but you should respect them and not resort to childish name-calling. Maybe you are a child?[/quote]

Damn bro. Dont tell me iam the one who pick rare items, identify them and worth of them use in build :D
BTW that is next boring thing in this game. Most players fck on droping items and just buy everything on trade :(
Sad decision. It's really surprising that GGG can't see the benefits of keeping deterministic crafting, and how removing it will be damaging to their own game when it enabled a lot of people to finally experience the full breadth of the game.

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