[3.14 UPDATED] Bergerbrush's Divine Ire Inquisitor - HADOUKEN BUILD!
Hello
This is my first character but this build has been so much fun so far. Thanks so much for posting so much info. I am about lvl 66, and just entered Act 9. I have been looking at getting some of the "inexpensive" equipment to increase my survivability and DPS. But I ran into a problem. I just obtained the essence worm unset ring. But I went to equip it and start using hatred and but now I cannot keep both skitterbots and herald of ash active (skitter bots jumps up to 63% mana reserved and herald of ash up over 40%). I was wondering if this is something that will get corrected as I continue to fill out the skill tree, or if this is possibly an equipment issue? The only other recommended equipment I have obtained are two singularity sceptres. I am working on getting rares with the recommended stats, but don't see a lot of "reduced mana" or anything. Oh and for the skill tree I have completed everything to the far left, and am working my way down towards the cluster jewel. Appreciate any insight you can help out with. |
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Nevermind, I had put an arcane surge in because I do not have the enlighten gem yet. I see now that arcane surge has a mana multiplier, which was making these auras more expensive and prohibitive once I added in the essence worm.
Thanks |
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Any idea if this is going to be updated for 3.13?
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3.13 UPDATES
Spoiler
Update #1 - Not much has changed except for Slight Buffs. Righteous Providence has been changed from "100% Critical Strike Chance & 45% Critical Strike Multiplier" to 1% Critical Strike Chance per Strength/Intelligence, whichever is lower (Strength in our case). This means that we lost some Critical Strike Multiplier but now instead gained a slight amount of Critical Strike Chance, and if we get around 40+ more Strength in the Build somehow we actually recieve this as a buff. With the increased amount of Critical Strike chance we can actually drop the Shaper Influenced Armour with the "Spells have +% critical strike chance" because we hit 100% Crit Chance anyway on the Build as long as you have Assassins Mark and everything else. So this was a Buff for us economicaly. And the loss of Critical Strike Multiplier wasn't bad either because we gained 5% more damage taken by enemies with the buff to Sanctuary. "Consecrated Ground you create applies 15% increased damage taken by enemies" This used to be 10%. CONCLUSION: So overall in the PoB we gained around 200k DPS if you can just get 40str on your character and you can instead drop the "Spells have +% Crit" armour. |
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Hello, Thanks for your guide i just have a little question :
With the rework of Ascendancy, did you think we can take the same nodes ? Because, when i read this : " It can be a real big potential for Divine ire No ? | |
" If I'm not misstaken this counts for attacking which we do not. And secondly this doesn't give us any form of damage. It just gives AoE and Cast speed really^^ |
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Why do we pick up divine fury in the skill tree? The passive skill says "Fire Spells have 25% of Physical Damage Converted to Fire Damage" so it won't work with divine ire.
Are we getting the passive skill for the "Gain 5% of Physical Damage as Extra Fire Damage" instead? https://pathofexile.gamepedia.com/Divine_Fury |
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Bergerbrush's builds lack "phase 0", especially trees before lvl 85
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" These Builds do indeed lack a proper leveling Guide right now and a Leveling Skill Tree. Hopefully something I will have time for in the future. But I work on several projects alone and new builds and Stream my own progression as well so limited time for these things sadly |
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Cant wait to give it a try once a leveling guide added XD
Good luck |