[3.14 No Nerf]Blazing Salvo Hierophant -Totem Bombardier -10m+ Sirus DPS -Newb Friendly

just want to say i'm thoroughly enjoying this build atm, hoping to get some good currency and map completion before i move on to my next build
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MichaelDR91 wrote:
just want to say i'm thoroughly enjoying this build atm, hoping to get some good currency and map completion before i move on to my next build


Thank you, I appreciate the thumbs up!
I figure Anger is best since it offers a good chunk of flat fire spell damage. Due to Salvo's rather low amount of flat damage for it's base it's a better option (even with 40% damage effectiveness value) compared to a more damage multiplier and some crit. It's why immolate in general is actually good for this skill, and for self-casting Archmage is also pretty good due to the number of times this spell hits.
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Ripcurrent wrote:
Doctor,

You stated in an early build version that Zealotry is superior over anger due to spell crit and the consecrated ground. Indeed, at the time of this comment writing, you still have Zealotry in your links. However, in your new write up, you now claim that Anger is BAE. Why now Anger over Zealotry? And if anger, adjust the guide to reflect that in skill geming?


I decided that the consistency that Anger provides is more potent than that of Zealotry. I apologies for not updating the path of building link. I will see to it that this is remedied immediately.
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MichaelDR91 wrote:
just want to say i'm thoroughly enjoying this build atm, hoping to get some good currency and map completion before i move on to my next build


Thank you, I appreciate the thumbs up!


NP, can i ask why you are using shaper influence glove with slower proj and faster casting when flammability doesn't work with either as far as i know
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MichaelDR91 wrote:
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MichaelDR91 wrote:
just want to say i'm thoroughly enjoying this build atm, hoping to get some good currency and map completion before i move on to my next build


Thank you, I appreciate the thumbs up!


NP, can i ask why you are using shaper influence glove with slower proj and faster casting when flammability doesn't work with either as far as i know


Flammability does benefit from faster casting. The slower projectiles is on there because it provides bonus % projectile damage to the whole build without applying slower projectiles to our totems. The actual slower projectiles portion is entirely useless, its the rest of the prefix that you want.
Maybe this has been asked and I missed it, but there were already 5 pages of replies.

Why put Faster Casting Support linked to Dash? The Dash gem explicitly states it can not benefit from cast speed modifiers.
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Phadin wrote:
Maybe this has been asked and I missed it, but there were already 5 pages of replies.

Why put Faster Casting Support linked to Dash? The Dash gem explicitly states it can not benefit from cast speed modifiers.


That is an oversight on my part. Usually I swap that for a portal gem once they get cheaper. Thank you for bringing that to my attention.
now that Blazing salvo has been fixed to work with projectile supports it is worth swapping some of the gems for gems for chain, or fork?
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MichaelDR91 wrote:
now that Blazing salvo has been fixed to work with projectile supports it is worth swapping some of the gems for gems for chain, or fork?


That might be slightly better but the issue becomes getting all of your projectiles to hit the boss at the same point.

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