Today's Hotfix for Heist

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neren wrote:
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JFul21 wrote:
I love how the people that are saying things like "all you do is listen to reddit" "reddit tears" are like lvl 0-1 for challenges and havent even played at all. typical. I LOVE what they are doing and although people are having issues I have had none. KEEP UP THE GOOD WORK!!!


Agree with "all you do is listen to reddit" "reddit tears"
all i see in this post is unnecessary changes

1 - "Choke Points in Heists" : you broking guard's formation with 1 range aoe skill (like brand or void sphere) so they stop waiting behind the door and coming in , after dying 2-3 times in door you learn what you shouldn't do, but guess some peoples don't

2 - "Rogue Equipment Drop Chance" these items not doing much , and i wouldn't say that it drops really rarely since i have like 10+

3 - "Rogue Equipment Drop Level" the only "fine" thing they changed

4 - "Killing Monsters Increasing Your Alert Level" : it was that hard to kite mobs for not losing time? not agree

They didn't fix the problem when heist specialists just don't open the door/ don't come to the door to open it / coming to lever and "waiting" for something
atleast i don't see this here



1 - Not every build has a ranged AoE. Why limit what builds can do the temporary league mechanics?

2 - These items were what part of the progression of the league was supposed to be but people were not getting them. Just because you've been lucky to get 10+ doesn't mean everyone else has.

3 - No comment. This needed changed.

4 - The fact is they were punishing you for killing mobs in a game about killing mobs and the mechanic doesn't make sense logically. Killing mobs raises the alert but kiting 100 of them through the whole map doesn't? What?

While they may be unnecessary to you, reddit is where most of the communication from the community comes from, and the community didn't like the way it was implemented.
Honestly, the thing is, removing the alert level from monsters is actually the smart move, they were being completely skipped by players just for loot, which in turn was making it so people couldn't get the Rogue Equipment as often. Because the loot from the chests was worth far more than the Rogue Equipment. Which is NOT how they intended this mechanic to be. Anything more than nothing would have just resulted in the same handling, because even halving the alert is still enough to lose out on chest loot. And even just 1 chest can be worth more than the entirety of the monsters within the whole Heist Contract/Blueprint.

In order to profit in Contracts/Blueprints, you only need to average X%/Chest in Chaos, where X is 2C/# of Chests in the Heists (for example, if there's 17 Small Chests, and 3 Reward Chests, then you'd have 1/20 or 5%, thus meaning you'd have to average 10% of 2 Chaos per chest in loot for the whole run in this specific example, which is near impossible to not accomplish, if you get every single chest).

Point being, if you killed monsters, or the NPC did (which is very easily possible), resulting in increased alert level, and the loss of XYZ chests, you lost out on very easy profits every single run, which does NOT feel good for anyone.

That's why the last change was highly necessary. Because the only way that I've been able to get Rogue Equipment so far is via killing the monsters. And to those that are saying this equipment is "useless", clearly you don't understand the power of this gear. This gear potentially allows you to stack certain Rogues in Blueprints making the loot potentials in Blueprints absolutely absurd. I won't say just how insane it is, but I will say that it's insane enough to make me sit here and pity the foolishness of those thinking this equipment is useless.
I was playing a low defense build to start the league and heist blew me up, but I loved it.

YOu know what I did? I rerolled a more defensive build and it made me feel good that a defensive build would be meaningful this league.

Sadly, the chokepoint nerf just reinforces low defense zoom zoom superiority. I wish players would be forced to adapt sometimes.
Finally, minions are back boysss!
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Reichugo232323 wrote:
I was playing a low defense build to start the league and heist blew me up, but I loved it.

YOu know what I did? I rerolled a more defensive build and it made me feel good that a defensive build would be meaningful this league.

Sadly, the chokepoint nerf just reinforces low defense zoom zoom superiority. I wish players would be forced to adapt sometimes.


You should watch some clips of tanky builds being annihilated to see how pointless what you said is.
godly changes finally!
Will these changes be applied to console for launch tomorrow?
PC : SqueakyToyOfTerror
XB : R3SPAWN#7045
Discord : R3SPAWN
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Danerer wrote:
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neren wrote:
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JFul21 wrote:
I love how the people that are saying things like "all you do is listen to reddit" "reddit tears" are like lvl 0-1 for challenges and havent even played at all. typical. I LOVE what they are doing and although people are having issues I have had none. KEEP UP THE GOOD WORK!!!


Agree with "all you do is listen to reddit" "reddit tears"
all i see in this post is unnecessary changes

1 - "Choke Points in Heists" : you broking guard's formation with 1 range aoe skill (like brand or void sphere) so they stop waiting behind the door and coming in , after dying 2-3 times in door you learn what you shouldn't do, but guess some peoples don't

2 - "Rogue Equipment Drop Chance" these items not doing much , and i wouldn't say that it drops really rarely since i have like 10+

3 - "Rogue Equipment Drop Level" the only "fine" thing they changed

4 - "Killing Monsters Increasing Your Alert Level" : it was that hard to kite mobs for not losing time? not agree

They didn't fix the problem when heist specialists just don't open the door/ don't come to the door to open it / coming to lever and "waiting" for something
atleast i don't see this here



1 - Not every build has a ranged AoE. Why limit what builds can do the temporary league mechanics?

2 - These items were what part of the progression of the league was supposed to be but people were not getting them. Just because you've been lucky to get 10+ doesn't mean everyone else has.

3 - No comment. This needed changed.

4 - The fact is they were punishing you for killing mobs in a game about killing mobs and the mechanic doesn't make sense logically. Killing mobs raises the alert but kiting 100 of them through the whole map doesn't? What?

While they may be unnecessary to you, reddit is where most of the communication from the community comes from, and the community didn't like the way it was implemented.



1 - You have weapon swap option , just put lvl 1 ranged spell gem inside lol, i wasn't talking about builds or smth , 1 gem solves the problem , is that hard? you using 12 sockets for weapons with your build?

2 - Maybe you just don't play enough heists? play more? i open poetrade and see alot of Charms, so i guess i'm not the only one who have 10+ of them (https://www.pathofexile.com/trade/search/Heist/58EpYPDHa)

4 - Agree that "Killing mobs raises the alert but kiting 100 of them through the whole map doesn't?" is not logic. Maybe im lucky but never had 100 mobs following me to the end of location so for me kiting them is not that hard, and you prefer to have enough "alert lvl" to kill every mob and just open every single chest ? so what the point? if you don't have to choose what you want to open ?
Last edited by neren#5128 on Sep 22, 2020, 2:50:18 PM
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neren wrote:

4 - ... so for me kiting them is not that hard, and you prefer to have enough "alert lvl" to kill every mob and just open every single chest ? so what the point? if you don't have to choose what you want to open ?


Well, imagine if you are playing a summoner and all your minion go and kill every little enemy on sight. Then you will understand that "kiting them is not that hard" is just a non-achievable thing.
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M_atrix wrote:
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neren wrote:

4 - ... so for me kiting them is not that hard, and you prefer to have enough "alert lvl" to kill every mob and just open every single chest ? so what the point? if you don't have to choose what you want to open ?


Well, imagine if you are playing a summoner and all your minion go and kill every little enemy on sight. Then you will understand that "kiting them is not that hard" is just a non-achievable thing.


well, good point

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