Today's Hotfix for Heist

So what is the point of the rogue gear now that there is no alert from killing stuff?
My game still keep's crashing in heist's when I use rogue's to open door's any fix for it is in progress?
Oh yes, these changes are much needed.
The unique gloves Asenath cause the user (us) to take dmg and die. Any update on this bug fix?
"Killing Monsters Increasing Your Alert Level
We killed this. It's not a thing anymore."

POGGERSS!! BEST CHANGE!!
Looks like minion builds are back on the menu boys :D
is it just me or are some things broken now? I keep getting crashes. It was fine before

I really want to heist now that killing mobs doesn't increase alerts~
You guys are the best. Listening to the community about alert levels fills me with joy. I will always support you guys.
p o g that's pog
Ah yes, sneaking around waiting to get 1-shot and not killing mobs... Great plan, just like we said. Speaking of, you know what else we said was a great plan before launch, that you patched 15+ times instead of killing and not making a thing any more? Sulphite.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
"
xXIce_MaidenXx wrote:
So the 'test' team didn't find any of these bugs at all..... not even one?

crickets

#harvest flashback


What do you mean? We definitely found those bugs. All of them.

Report Forum Post

Report Account:

Report Type

Additional Info