What We're Working On: Heist Week 2
Here is an easy fix for rogue harbor portals disappearing: MAKE IT A SOLO ZONE LIKE ALL THE PREVIOUS LEAGUES ZONES!
I cannot be caged.
I cannot be controlled. Understand this as you die, ever pathetic, ever fools! |
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new bugs on the way.
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Delirium league was my favorite. I played it in the original league, played 100% delirious beyond+legion maps in harvest and performance was ok even with my mediocre computer. But this league when I tried delirium+beyond map game crashes on every map multiple times, can this possibly be fixed, and is it an issue for other players?
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Observer Totem: remove it invulnerability or just delete them.
I can FLY!
Steam: http://steamcommunity.com/id/WDRU/ |
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All of it sounds good and reasonable. When it is implemented properly and deployed, you may make Heist enjoyable after 3 weeks into the League.
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" this ty |
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Well these seem good changes. Should be kinda balanced and smooth to run heist after this. The ''league is playable after 2 weeks'' seems to be true once more. Still don't agree with the practice, but gj on fixing so much stuff relatively fast i suppose.
Time to finally prep a build. |
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Fix flicker strike desync, or at least put it in the known bugs list.
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Doesn't sound like you know what you are doing :(
would be nice to have a higher mob density to fight through. Killing monsters is fun, you know. thanks for all the work and improvements! |
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Can you change the XP to an "on successful completion" bonus instead?
Betrayal gets this right. Fight Intervention's respawn trash, you get nothing (or it looks like nothing); beat the encounter, you get something like 15% of the XP of a whole map. This will incentivise actually COMPLETING the heist, not doing a loot and scoot, which is currently the best strategy. Le Toucan Will Return
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