[DEAD] 20M Sirus DPS Replica Iron Commander Shrapnel Ballista Hiero [18 totems] [2200 strength]

hello,
i am currently trying this build out, and i have no idea what order we go in ascendancy, anyone know? I cant find it in the guide anywhere
Wow the 307 int necessary is really hard to get - at least without using "utmost intellect" annoint.

How do you guys even fit in "brawn" in this? I do not see int on ring / quiver / belt for many people here, as well as not the "utmost intellect" annoint, but still they manage to reach enough int.

I put in two 30 int nodes on tree, but still needed to stat "utmost intellect" to reach enough int - yes i miss 10 int on the amulet, but well ... is there something i miss?

Brawn as well is out of the game for me, this would put me below 300 again.
spent about 10ex and about 20 divines on lethal prides, not a single one gives me 5% increased str, god damn this build is insanely difficult to pull off, i spent already about 50ex and im not even near 1600STR, how are people getting the numbers? this is frusterating lol
"
bex_HB wrote:
Wow the 307 int necessary is really hard to get - at least without using "utmost intellect" annoint.

How do you guys even fit in "brawn" in this? I do not see int on ring / quiver / belt for many people here, as well as not the "utmost intellect" annoint, but still they manage to reach enough int.

I put in two 30 int nodes on tree, but still needed to stat "utmost intellect" to reach enough int - yes i miss 10 int on the amulet, but well ... is there something i miss?

Brawn as well is out of the game for me, this would put me below 300 again.


You must use 2x Split Personality (int + str). Each one will give you 56 int/str if your passive tree is correct.


"
spent about 10ex and about 20 divines on lethal prides, not a single one gives me 5% increased str, god damn this build is insanely difficult to pull off, i spent already about 50ex and im not even near 1600STR, how are people getting the numbers? this is frusterating lol


You need to follow the POB to get 2200 str.
To get 1800+ you need Astramentis (20Q), 60+str on rings, 50+ str on quiver, 100+ str on Iron Fortress, and jewels (pure talent, might of the meek, efficient training) on the correct sockets. You also need 2x Split Personality (int + str).

To get 2000+ you need a belt like this


To get 2200 you need Lethal Pride with double 5% str. I was able to get my one with 20 divines (it has intimidate as well, I got super luck).
Last edited by fokolino on Jan 3, 2021, 8:46:20 AM
RIP this build :(


Hierophant has HUGE nerf now. Nearly every aspect is nerfed.
There once was an exile who found a map of infinite doctors.
The loss of the extra totem summon from Ritual of Awakening hurts a LOT
"
Blastøcyst wrote:
The loss of the extra totem summon from Ritual of Awakening hurts a LOT


Yes.. actually the second Ascendance was when every totem build actually started to feel decent for me. Huge bummer. I hope we'll be able to get "Summon two for one" elsewhere. Like a new wheel on the tree or so.
Last edited by andayk on Jan 7, 2021, 4:06:10 PM
lets make a comparison maybe things are not so bad.

was:
6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem
+1 to maximum number of Summoned Totems
100% increased Totem Duration

25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to gain a Power Charge if you or your Totems kill an Enemy
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
5% reduced Elemental Damage taken while you have an Endurance Charge
50% chance to gain a Power Charge when you Summon a Totem

40% increased Spell Damage while you have Arcane Surge
25% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge

Skills that would Summon a Totem Summon two Totems instead
50% increased Totem Placement speed
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
3% more Damage per Summoned Totem

---------------
now:

100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed

3% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem

50% increased effect of Arcane Surge on you
Gain Arcane Surge when you or your totems Hit an enemy with a Spell
(Pointless to invest now, no spell damage increase)

+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Endurance Charges








There once was an exile who found a map of infinite doctors.
After removing duplicates we have

was:

6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem

25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to gain a Power Charge if you or your Totems kill an Enemy
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
5% reduced Elemental Damage taken while you have an Endurance Charge
50% chance to gain a Power Charge when you Summon a Totem

40% increased Spell Damage while you have Arcane Surge
25% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge

Skills that would Summon a Totem Summon two Totems instead

---------------
now:

50% increased Totem Placement speed
2% more Damage per Summoned Totem

50% increased effect of Arcane Surge on you
Gain Arcane Surge when you or your totems Hit an enemy with a Spell
(Pointless to invest now, no spell damage increase)

+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Endurance Charges

---------------
---------------

So,
50% increased Totem Placement speed
vs
summon two totems


2% more Damage per Summoned Totem
vs
6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem
40% increased Spell Damage while you have Arcane Surge

OR

30% more Damage per Summoned Totem (assuming 15 ballistas)
vs
6% increased Damage per Enemy Killed by you or your Totems Recently (~120% on map clear, 0% on boss)
10% increased Attack and Cast Speed while you have a Totem = +?% increased Damage
40% increased Spell Damage while you have Arcane Surge

+less defence + no way to get charges

Perhaps instead of node with charges get two nodes with arcane surge to get elem immune and -1 socket for arcane surge?

There once was an exile who found a map of infinite doctors.
Last edited by Programysh on Jan 7, 2021, 6:19:59 PM
Any idea how the build fairs in 3.13?

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