PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 2 servers are restarting in: .
They should be back up in approximately .Endless Delve Starter Gear Preview
"True love can overcome obstacles like the horror of having to play a POE event on your own... |
![]() |
" There's no need to spend 6 passive points on effect duration, you can use duration reduction like Swift Affliction without worry, etc. With ignite prolif, it'll be around Forever. Also the chieftain side of the tree doesn't really have duration, so there's no need to skillgrimage. Last edited by SuperTaster#6582 on Dec 1, 2020, 10:51:18 AM
|
![]() |
Hope is good
|
![]() |
" Thanks, I haven't calculated the ignite prolif strategy |
![]() |
" Ignite and walk away. |
![]() |
The ignite club is REALLY strong at low level, but will be surpassed eventually.
Of all the ignite stats, duration is the weakest. But... 500% of a weak stat is still nice. And the 25% increased burn damage will be good for 20 levels or so. The 30% chance to ignite, 60% when dual wield, will allow 100% ignite chance right from the start, also very very nice. Dual wielding these will take an ignite fireball build many many levels before a rare with fire dot multi/flat fire to spells/fire damage replaces it. Getting weapons at level 1 that will last 50+ levels is no small thing! Last edited by Odif#4251 on Dec 1, 2020, 12:55:23 PM
| |
"Thanks! "Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone |
![]() |
" With an ignite that long, you can just hit a mob with ignite, and then move on to the next mob, confident that the previous mob will die with that long of an ignite. That, that is, is. That, that is not, is not. Is that it? It is.
|
![]() |
I wish we could keep the weapon we choose. Feelsbadman :'(
|
![]() |
" I believe there's a certain range where your damage stops working. Think around 2 screens away. So if you move away too far, the mob will not die. |
![]() |