Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
Soooo.... You give cobra lash a baby buff because you think it's underused (it is) but then you continue to nerf the crap out of poison on every ascendency it can use. That's still a nett nerf on cobra lash which was already severely underpowered since the last expansions buffs to bosses.
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If these are "buffs", why not let us choose between the old and new ascendancies?
(Hint: they aren't buffs depending on your build) |
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" Are you even paying attention? Raise Spectre gem got nerfed. Syndicate Operative got nerfed. Carrion Golem got nerfed. Necro Ascendancy got nerfed. Stone Golem got nerfed. Elementalist golem ascendancy got nerfed. The OP Syndicate Operative skill needed changed. But as for the rest, the other minions and ascendancy nodes were only OP because of aura stacking stupidity. Without aura stacking stupidity the minions wouldn't kill the end-game bosses in two seconds, nor would players be able to tank big hits. But whatever. |
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" Nope. Minimum charges cannot be consumed. Discharge cannot use them. |
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Those minimum charges cannot be used by discharge right? They need to be consumed.[/quote] These cannot be consumed?!?[/quote] Nope. Minimum charges cannot be consumed. Discharge cannot use them.[/quote] Ughhh damn. Thanks for heads up. |
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So glad that Ascendant was buffed up finally.
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So good to see melee ascendency to get nerfed,the majority of players plays melee right? Complete trash,just garbage nerfs...Tbh since Legion you guys only make melee worst to play compared to other builds.
Last edited by Chimenozo#0470 on Jan 11, 2021, 10:01:48 PM
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Thanks(?) ggg for kill the tricksters giving them nothing but nerfs.
Just give me a stick and a wooden shield and with that I would kill uber sirius awakened and mavened version :v The North Remembers
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Ok but why remove the double totem summoning for no reason?
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" ^^^ This guy. Before you guys freak out about "Removed" "Removed" "Removed" Look at what was "Added" Some of the skills such as Pathfinder or Inquis Took passive traits from one notable and moved them to the other in a buffed way (extra 2% more damage, or 50% increased totem placement speed (losing the +1 extra totem) Which i'm fine with, or "15% more Chaos Damage with Attack Skills" on Natures Reprisal (MORE MODIFIER AND REMOVED INCREASED MODIFIER) And also gained a larger % of Physical to Chaos Conversion (30% INCREASE up to 40% from the 10% it originally gave). And yes it lost the 10% Physical to Chaos damage but again MINOR vs the conversion. About 90% of the changes weren't build defining and actually did buff some ascendancies. I'm still going Assassin this League. Summoners are still extremely strong even with the nerfs to Golems and Specters. Most players played Zombie/Skeles anyway and most Specters were support specters so big deal. GGG Isn't losing players, just the presentation could have been alittle more defining for the players who have knee jerk reactions to something without fully reading it through. Alot of Notables took abilities and just moved it to another trait. Honestly Good with the changes and very hyped to give some of them a shot. So please guys, chill out, go back through, read line for line, see if the ability was added to a different Ascendancy Notable node. Open your eye balls and stop focusing on the "Removed" part and look what was "Added" and if you are copying builds without understanding how your build actually works. This league I would strongly encourage you guys to see what makes the build actually work. Movement speed doesnt define a build. 5% Increased Minion damage doesnt define a build. Harsh reality. Like Even Jugg lost 500 Accuracy, but it gained accuracy at 2x the strength and increased atk speed per 150 accuracy down from 200. As for the % damage loss and % accuracy for crit. Not alot of Juggs go Crit, most go impale or 100% hit build. And if you can get an extra 5% atk speed for hte accuracy loss. That means more attacks off and more damage going out. |
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