Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
" Ritual of Awakening Added 5% more Damage per Summoned Totem Removed 3% more Damage per Summoned Totem Those GUARANTEED extra 2% x 4/5totems = 8%-10% MORE damage should exceed any "% increased Damage per Enemy Killed", IMHO. EDIT: ESPECIALLY in boss fights! It is a buff, imho. Last edited by Beaviz#4430 on Jan 12, 2021, 9:33:38 AM
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Lets make this game for streamers and no lifers who can play for 14 hours a day! YES!
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Honestly, I don't like how you removed two elemental penetration from Ascendant. Exposure is not same thing, especially when you use totems...
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next assassin nerf: remove critical strike and elusive entirely. balanced.
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wtf, nice changes
IGN: Privatkunde
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" The small node change - -5% is not less, it is reduced. there is difference between that. MATH: x*y*z , where x is flat damage, y is 1+(% increased/reduced damage/100) and z is 1+(% more/less damage /100) Now, when you understand this, 5% reduced is much less than the 5% less. What you thing the change is, is LESS. In reality, it is REDUCED. MATH #2 : Your minion deals 1000 flat damage, you had 400% increased minion damage (PRENERF) and 200% more damage via support gems (this is the example). What I have pointed out, was the from like 5 nodes from 15% to 10%. POST NERF will be looking like this - 1000 flat damage (unchanged), 375% increased damage (POST NERF) and 200% more damage. NOW MATH #3 : Prenerf damage - 1000* [1+(400%/100%)]* [1+(200%/100%)] = 1000*5*3 = 15000 damage Postnerf damage - 1000% [1+(375%/100%)] * [1+(200%/100%)]= 1000*4,75*3 = 14250 damage You have lost 100% * [1-(14250/15000)] = 5% damage (or in the POE calculation, it would be written as 5% LESS damage). POINT #2 I was talking about cluster jewels that add more multipliers to the equation. Thus, the percentage loss can be even lower, because you can generate more INCREASED damage via cluster jewels than through the passive skill tree. |
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People saying these changes are good, or "shaking the game up" must also think the Riot games approach of purposely releasing broken shit and nerfing into the ground after people buy it, is a good concept. The DOTA approach is better.
Seriously, buffed underused gems and items is how you change the meta, and removing useless content, NOT adding more useless shit, and nerfing everything strongarmed. |
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" What about elusive? it gives you 30% movement speed at the start, now it has more effectivness (you can push it higher than 50% increased effect iirc? forgot to check on exact numbers). so, everyone crying about it - if its 50% increased effect, every time you crit, you get 45% increased movement speed, thus it is better than 10% increased which was removed. It is a nerf for nonelusive assassins (who even does that?). Thats how I see it. |
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elusive is a debuff, so the effectiveness drops over time, and so you have a yo yo effect with movement speed.
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for the most classes looks nice but there are class that got just basically strait up nerfed overall
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