Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas

I'm just here for the salt.
"
LIghtShading wrote:
Thanks, GGG, for buffing my raider

raider is back BOYS


I've seen only nerfs on raider tree, they cut damage but added useless dodge that doesn't even work kek.
POG - Play Of the Game.
So you guys decided to F all players. If that notes are not a joke, no one sane enough to play poe anymore...
It appears that an Golem-Elementalist only has two useful ascendancies after this rework:

Elemancer
Added
- Summoned Golems are Immune to Elemental Damage

Liege of the Primordial
Added
- 25% increased Damage per Summoned Golem
- Summoned Golems are Resummoned 4 seconds after being Killed

The other notables all appear to be associated with direct "you" attacks.
Last edited by DragonsKeepPDX#6194 on Jan 11, 2021, 5:45:53 PM
For more veteran players, would you mind answering if it looks like Toxic Rain Pathfinder is still viable?
Netherlands :)
I can't get behind those Assassin nerfs, I'm sorry.

You destroyed the Ascendancy.

Why ? Dumbest thing I've seen in a long time
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
:( Assassin very slow :(((((((
If poe ninja is anything to go by it seems some of that hardest hit classes were the far less played classes. Though I don't look around enough to know. However, my poor meme builds.
Why not just delete the Necromancer ascendancy?

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