Development Manifesto: Harvest Crafting
" Your item editor is gone stop freaking out plz Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" so you dont need beasts for crafting ? you dont need fosills for crafting ? why dont you play all mechanics if you want them so much. | |
Alteration spamming is such a fullfilling mechanic. Glad we're going back to basics.
Maybe I should check out the loot that drops from mobs instead. All of it can't be vendor trash, can it? |
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" I really don't want that feeling lol... GGG again removing fun things sadge |
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Okay, no. Screw that. The only thing that kept me engaging in endgame was an actual possibility to craft good items. If you'll taking this away - I'm out of next league.
Holly cow, I supported almost each league since delve, but this is ridiculous out of touch with actual 99.9% of playerbase, that does not play 14 hours of poe per day. |
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" I know its a big shock that your item editor is being removed but you can get threw this and get better. So just take a deep breath and say I can be good now. So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
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BOOOOOOO!
Spoiler
BOOOOOOO!
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You're moving the endgame content, the enjoyment of being able to craft the insane fun stuff to the 0.1% percentile.
Of course, 99.9% of people will disagree, and the vast majority of them will spend less time on the game. Is it in the company interest, idk.. But there will be a direct reflection in players online, league time, and microtransactions for sure. Harvest was a league where you as a top 10 percentile could do the things the 0.1% did, the 50% percentile did the 10% things, etc. I think its a mistake, cause there's less enjoyment not being able to reach the items to make that minmax. |
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The only players "upset" with the outcomes of harvest crafting were the streamers and hardcore daytrader gamers that made a killing off selling high end crafted items to regular players before harvest came back this league.
All this does is screw over 98% of your actual players and caters to the other 2%. The fact that you quote your dev in the manifesto as saying "we want players to close their eyes and cringe at their item being bricked when crafting" shows how out of touch you are with the actual players. I was fine with some nerfs or changes to harvest crafting but this is outrageous. God forbid players can actually enjoy the game and not have to speed run the same map 18 hours a day to get ahead..... |
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" It is not the case if you or i need it or not to progress to end-game. The question is, what do you win with it's removal? Nothing, it is just you being selfish, because you have time to play 8/10h+ per day to grind the game compared to people that can't do it. This is a sandbox game! You won't win any prize for reaching end-game first without using any harvest craft in your gear, or for buying more MTX than player X. And it is only you and other random guy spamming the same line for like 3 pages the only ones i see with that behaviour. All the other "tears" you talk about have some players much more experienced than you that disagree with this GGG approach. And they're not players that spam cyclone builds for like 7/8 different leagues and other meta builds like you. Is that the "skill" you talk about?? |
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