Development Manifesto: Harvest Crafting

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Tenzarin_MyNameWasTaken wrote:
I'm just glad that most of the people replying in this thread will have to learn how to play the game instead of using the item editor now.


Lmao why are you pretending like PoE is a hard game? It never was, even before harvest was a thing. Nobody's going to have to "learn how to play", they'll just have less fun playing.
Oh man I'm loving all the tears on reddit.

Sadly, those tears will get to GGG and Chris, and thus, this will be yet another perfect example how this game is shaped by reddit's tears.

Don't succumb to it GGG. Please
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Mar 10, 2021, 8:53:17 PM
As a casual player, harvest kept me playing 3.13 far longer than any past league.

From a gameplay perspective, I find it far more enjoyable to deterministically craft/improve my gear rather than simply farm currency to buy something.
Furthermore, YOLO annul/exalt slamming is absolutely NOT fun and I don't know anyone who enjoys bricking an item because of bad RNG.

I did not use TFT, and I don't craft "mirror tier" items, but I feel this tone-deaf set of nerfs harms casuals like myself far more than the 1%ers you claim to be targeting.

I think you need to go back to the drawing board and figure out a way to accomplish your goal of reducing the god-tier items without gutting a system that made this league so successful.

My interest in 3.13 is waning, but I was excited about returning for 3.14.....until today.
[Removed by Support]

Guess I'll go back to Grim Dawn or Warframe. At least I can actually get god-tier items without breaking the bank in those games XD.
Last edited by Natasha#0000 on Mar 10, 2021, 9:00:17 PM
Congratz with killing the craft btw.
PoE never had a crafting system to begin with, only a literal gambling pachinko machine. I dont support loot boxes and will not support the gamble simulator which 3.14 will become.

Out of touch with community as is.
rip online
Thank god. Reading this post was like reading one of my own reddit posts over the last few weeks haha
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Tenzarin_MyNameWasTaken wrote:
I'm just glad that most of the people replying in this thread will have to learn how to play the game instead of using the item editor now.


Mate, what are you talking about, you don't have one decently geared character in your entire account?

"Learn to play the game"?

It's about giving enjoyment to the people below the 0.1% percentile, to make the vast majority of the community to be able to create the really big pieces to take their game to another level, to have fun, to try new things, to not be dependant to the 5 unique everyone is playing in a league, cause the crafting is back to pure RNG, no control or exploitation of the absolute few people at the top that farm the living heck out of the league and then control the market.
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desul1 wrote:
Congratz with killing the craft btw.
PoE never had a crafting system to begin with, only a literal gambling pachinko machine. I dont support loot boxes and will not support the gamble simulator which 3.14 will become.

Out of touch with community as is.



Augmentation, regal, and transmute orbs nullify your point.

Try again.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Mar 10, 2021, 8:54:28 PM
Tbh, you clearly should boost harvest not to nerf it.

Cause, if you boost that fine mechanic, you wont lose whiners/hypocrits as active players.

Those will play no matter what, they play 24/7 no matter what you do to the game.

But if you nerf it, you will lose alot of active players. Think about it.


If you boost harvest x10, you will just get more players, not less.

Those vast minority 0.0001% opinion is worthless, cause they are now talking alot, leaving each like 20 messages already, but no matter what - those wont leave you, they live in this game.

But curving the game to please few single persons compared to thousands... Isnt looking smart.

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