Development Manifesto: Harvest Crafting
How does any of this change that you have to use TFT, even if you dont want to craft - to at least sell your crafts?
Devs? |
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i learn how to craft in poe with harvest.
now u can delete coz i know everything and dont need that overpowered feature |
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Last edited by Letuxofto#2190 on Mar 10, 2021, 9:09:49 PM
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Cool cool cool, so the top 1% will now shift to the top 0.0001%
"Your grandchildren will awaken screaming in memory of what I utter today!"
- Path of Exile, Legacy Whispers of Doom Keystone |
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O.G. metacrafters be like "wohoooo, we are back in business boys, back in RMT"
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People play this game to have fun. If you take away something like this that nearly everyone enjoys, then you're going the wrong direction.
Devs, don't let your biases of what you 'think' the game should be lead you to make the wrong decision here. Give the people what they want, and you'll keep raking in the money. Take away the fun, and the money goes too. That said, I've always enjoyed the support this game has. Thanks to the Devs for caring enough to stay plugged in. Hope you can come to the right decision. |
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Mostly....BOOOOOOOOOOOOOO .... thumbs down
3.13 felt like it took the game from a game played by two distinct groups - the 99% and then the elite 1% - to a more evenly spread and accessible version of the game played many gradual tiers. This feels like it will go backwards more towards the elite cliques that own the game and make it seem like the rest of us can't do it by ourselves. I was really proud of 3.13 and its even spacing of accessibility. Again, this feels like going backwards... GL EXILE! Last edited by KingGraybeard#0293 on Mar 10, 2021, 9:15:56 PM
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This is a bad move, and apparently making Harvest at all was a bad move and y'all had no idea how badly you broke your own game there. That's rough. That is rough. I am sad that one of the best things to happen to crafting the whole time I've been playing POE has to go to maintain some sense of order for y'all. Top level crafts only for the 0.0001%, like it's supposed to be. Great.
I'm sure it won't matter, but I could not disagree more with this drastic, brutal nerf. Last edited by AgreedSA#0667 on Mar 10, 2021, 9:11:50 PM
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You can just delete Harvest from HC, so everyone who wants true HC goes to HC, like it's meant to be.
Let SoftCore play soft, all tryharders can migrate to HardCore. |
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BUMMER!
I had made my peace in 3.12 that harvest was just not gonna be in the core game. But I've loved Harvest in 3/13, especially with the Atlas passives. I agree that high-level deterministic crafting is too easy. I felt that power in Harvest league, and it felt too broken that someone with my casual playstyle could access a 20-exalt chest piece for a mere few chaos as I played the game normally. On the other hand... crafting needs to have some balance between deterministic and total RNG. Essences and fossils seem to meet this balance. And even unlocking bench crafts require some degree of RNG with the Syndicate, or gates in the Mines or with Prophecy chains... but the feeling with bench crafts is that you'll unlock them all if you just play enough. I'd love to see the value of deterministic crafting mitigated more by definitive investment or a stabilizing, flat cost. Kinda like the Bench crafts for Sockets and Links. I love that [assuming I unlock the recipe] I can just spend 300 Jeweller's Orbs to get 6 sockets and another 1500 Fusings to 6-socket it. It's not cheap -- usually more expensive than RNG/spamming it -- but for the less risk-tolerant, or for those who want to grind toward something that's a sure bet, it's wonderful. If it's the cost/benefit of the rush of spending an Exalt to get a good mod or a crappy mod, couldn't you just make a deterministic crafting bench option that cost multiple Exalt? At least then, players could have something reliable to work towards... do oyu want to get 10 Exalts to buy something or to add that one craft to your item? Either way, you know you need 10. And it would still require deep knowledge of the game, tags, and mod-blocking to achieve such a desired result. I think that for solo self-found, solo gamers in general, and more casual players or players who have limited amounts of time to invest in the game, some sort of deterministic crafting -- even if it's only late-game -- is beneficial. Like, you want a 6-link Crusader Explody Chest? YOU CAN MAKE IT... but it still might be cheaper to just buy it. |
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