Development Manifesto: Harvest Crafting

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bitskipper wrote:
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Natilo wrote:
I actually like the improvements a lot. Making Heart of the Grove fragment based is a plus and more encounters with the grove is a plus as well.


*those improvements are great yes.

The issue with the add/remove is that they have low risk - you just buy more or farm more harvests until you get the roll you want. I get it.

On the other hand, without any way to target remove, a low tier life roll basically bricks an item. *maybe you could get lucky salvage it with annul if you got super lucky, but I drop less annuls than ex. Can't afford to try. Also I might have spent 15ex just getting to the point where I was ready to aug life...

I could imagine being ok with a craft 'bricking' my item with a bad roll if the original item had been quicker and cheaper to craft up in the first place. If the (currency in trade / crafts in ssf) rolled in fast enough, and I could take a few more shots in a reasonable time frame... fine. But they don't. Spending all that time and saving all that currency just for one shot to hit a 1/500 mod and more than likely flush my time down the toilet, nope not interested.

The reality is the 'deterministic' add/remove is just a bandaid for the peasant class, over the stupid currency drop rates and the insulting mod roll tables. I could accept a bit more gambling in my crafts if the chances weren't so astronomically set against me...

What they really need to do is rebalance mod rolling around ilvl. an ilvl 86 item should have a way higher chance of rolling tier 1 and 2 mods, and should NEVER roll anything less than tier 4. This would be for drops, orbs, harvest, everything. Make monsters drop less stuff, but better stuff. It would reduce the dependence on crafting and item filters, and it improve the chances of getting something decent out of an orb (even though I'd still never use one).






+++++++++1
So many people crying about these changes. Stop, please stop. These are good changes, Harvest is a chore. Go farm main stat on diablo if you want this type of progression.
Another skip league it is then.

I like it, Harvest is currently OP ^_^
Rest in peace.
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P_Johann wrote:
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Why are they trying to sell this quote as something good? Like what the hell, i can counter times when i yolo exalted something by one finger. Middle finger to be precise because of course it was trash mod.


This +1
im done, sorry that your vision for your game is way different from what most people want i just hope some other dev team takes whats great from poe and creates something with all the great aspects and none of your visions because i endured your way of trading i endured the weight of items so i have to pick every single one i endured all of the mechanics put there to make it more tedious to earn items but im just done after 3.13 im just making as this game just died and keep on with other ones because this is just insulting.
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OminousZeal wrote:
So many people crying about these changes. Stop, please stop. These are good changes, Harvest is a chore. Go farm main stat on diablo if you want this type of progression.


Go farm Valdos for shards then, and ignore it. Changes are straight dumpster bad.
GGG is trying to force an impossible loop here..

you keep pushing the requirement for killing endgame content to unrealistic levels without having unrealistic gear

in order to get that gear without harvest craft.. you have to have an unrealistically good build with good gear so you can farm absurd amounts of currency

this also requires a lot of luck


and time

I keep hearing how Chris only likes SSF HC.. that is fine.. now try to get to endgame content by A: actually playing the game which you seem to not have done for years

and B: limiting your playtime to 1-2 hours a day.. at most..

every league you add more content.. that in itself is cool.. and we like that, but you keep locking stuff behind that content.. which means that every league you have to spend even more time unlocking access to stuff like crafting
if you have a limited amount of time.. that means the endgame just.. is like space.. it expands and the path to get there gets longer and longer with every league.. that is fine if you have unlimited time.. MOST PEOPLE DO NOT.. get that?

while I get that you want people to craft using "chance"

when items costs dozens of exalts to buy (at the moment they're in the hundreds).. and you can go days or weeks without seeing one drop.. people are hardly going to waste them on a tiny fraction of a turds chance that you might.. maybe.. potentially.. sometime in 3000 years.. get the mod you want at the tier you want.. while at the same time bricking the item you tried to craft if you don't get it..
you can't "farm" for exalts.. you can only trade your way up to that.. and you've made and FORCED one of the most cancerous trade systems I've seen.. and don't even get me started on the variant you have on consoles

by all means "remove" harvest.. but increase the drop rate of exalts by 1000.. let us have 100+ every map.. so that we can actually have fun crafting.. which is what Harvest enabled..

fun..

it's why it took me nearly 8 years to make a character that was good enough and fun enough to level to 100..that happened in Harvest.. and never before
generally dangerous
harvest is fine as is it buying and selling crafts that the problem

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