Development Manifesto: Harvest Crafting
" +++++++++1 |
![]() |
So many people crying about these changes. Stop, please stop. These are good changes, Harvest is a chore. Go farm main stat on diablo if you want this type of progression.
|
![]() |
Another skip league it is then.
|
![]() |
I like it, Harvest is currently OP ^_^
|
![]() |
Rest in peace.
|
![]() |
" This +1 |
![]() |
im done, sorry that your vision for your game is way different from what most people want i just hope some other dev team takes whats great from poe and creates something with all the great aspects and none of your visions because i endured your way of trading i endured the weight of items so i have to pick every single one i endured all of the mechanics put there to make it more tedious to earn items but im just done after 3.13 im just making as this game just died and keep on with other ones because this is just insulting.
| |
" Go farm Valdos for shards then, and ignore it. Changes are straight dumpster bad. |
![]() |
GGG is trying to force an impossible loop here..
you keep pushing the requirement for killing endgame content to unrealistic levels without having unrealistic gear in order to get that gear without harvest craft.. you have to have an unrealistically good build with good gear so you can farm absurd amounts of currency this also requires a lot of luck and time I keep hearing how Chris only likes SSF HC.. that is fine.. now try to get to endgame content by A: actually playing the game which you seem to not have done for years and B: limiting your playtime to 1-2 hours a day.. at most.. every league you add more content.. that in itself is cool.. and we like that, but you keep locking stuff behind that content.. which means that every league you have to spend even more time unlocking access to stuff like crafting if you have a limited amount of time.. that means the endgame just.. is like space.. it expands and the path to get there gets longer and longer with every league.. that is fine if you have unlimited time.. MOST PEOPLE DO NOT.. get that? while I get that you want people to craft using "chance" when items costs dozens of exalts to buy (at the moment they're in the hundreds).. and you can go days or weeks without seeing one drop.. people are hardly going to waste them on a tiny fraction of a turds chance that you might.. maybe.. potentially.. sometime in 3000 years.. get the mod you want at the tier you want.. while at the same time bricking the item you tried to craft if you don't get it.. you can't "farm" for exalts.. you can only trade your way up to that.. and you've made and FORCED one of the most cancerous trade systems I've seen.. and don't even get me started on the variant you have on consoles by all means "remove" harvest.. but increase the drop rate of exalts by 1000.. let us have 100+ every map.. so that we can actually have fun crafting.. which is what Harvest enabled.. fun.. it's why it took me nearly 8 years to make a character that was good enough and fun enough to level to 100..that happened in Harvest.. and never before generally dangerous
|
![]() |
harvest is fine as is it buying and selling crafts that the problem
|
![]() |