Development Manifesto: Harvest Crafting

Stop what you are doing, and rethink. Agree, harvest needs nerfed still. But, this is not the right path. Let's compromise.
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DaEtoZhestko105 wrote:
Nerfing harvest is bad. It's ideal in current state. Yes, you can get ideal items but you need to waste ton of currency (300+ exalts) to make ones (I'm talking about mirror tier items with all best t1 mods).


This is actualy one reason why they nerv it. If you can make mirror tier items with less then the value of a mirror, the item is useless.
I dont care about nerves, but i care about sitting for hours in TFT and trading or getting scamed. If GGG realizes that this is a huge problem for the comunity, then why they dont change the system ? GGG should consider that they are giving away, even with the incoming nerves, a huge part of the game to a third party which doesnt belong to GGG. Maybe they will do some further changes but i dont think so....
GGG just remove harvest, I think people would be less angry with you if you have just not made it core in the first place. You were all about protecting standard 2-3 years back what changed? I personally like harvest and it makes crafting and build options limitless which really opens up the game. However you are introducing patches/game mechanics that almost requires you to have deterministic crafting (i.e Maven). This change only impacts the casuals who play poe, who cannot afford to invest that much time into the game, it's definitely a step in the wrong direction.
This was a bad decision. :-(
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not,” is the new, “Don’t you guys have phones?” in terms of disconnect between creator and community.
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dryrunHD wrote:
Crafting is supposed to be deterministic. That's the whole point of crafting in literally every single other instance in existence. You set out with a fixed amount of materials and you make the thing you want to make.

It's not supposed to be random. It's not supposed to be a gamble. If it is, it's not crafting.

Either make crafting more deterministic, or stop calling it crafting.


Best comment :)
cant find harvest anyways from spamming haewark region with the map bonus
Only yesterday I have guided my buddy, new to the game, on crafting a quiver for his bleed bow glad and he was so hyped. GGG you are so disconnected.
I was thinking about coming back to this game after a break, feeling excited about making new items with harvest. But now I probably won't. I have come to the point in my life where I can't no life for weeks anymore and getting rediculous amounts of currency to randomly slam items. It does not seem fun nor rewarding.
But I guess this long term motivation of crafting items, seeing how they evolve, will now be over.

The only thing that I was not happy about was the 10 crafts which would automatically force you into discord and expose yourself to scamming.
I mean limiting crafts is reasonable but in a more elegant way.
To me harvest didn't make the general crafting obsolete. It was still necessary to spam for solid bases. And making good items is still expensive with harvest nonetheless.
Also I don't know if anybody complained about harvest being too powerful. The number of people must have been insignificant compared to the overwhelmingly negative feedback that is happening now.

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