Development Manifesto: Harvest Crafting
Thank god I readed this befor spending 200 box in the harvest core pack at least I didn't feel scammed
RIP HARVEST THE BEST THING THAT HAPPENED IN THIS GAME | |
" Same. My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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Please Reconsider.
If you want to nerf Harvest, That's fine. But please find another way that doesn't destroy a casual player's ability to make good(not flawless) gear. Before this league I was never able to fight Elder/Shaper/UberElder because I was too casual and relaxed a player to get good gear. My only form of progression has been charity from guild members who give me things they don't want due to them being league players and me being a standard player(because I'm too casual a player to restart every league). Harvest has allowed me to make some nice items(worth 50-100ex) that have let me see more content than ever before. I still can't clear the hardest content, such as 100% Delirious, the Maven fight and Awakener 8+ Sirus is a toss-up. The removal of Harvest will put me back into a pit that is difficult to escape, where I can't afford the gear I need to farm currency to afford the gear I need; that or I play the 'meta' budget build(which I've always preferred to just play a skill I find fun). Please reconsider: Alternatives include -Make Augment work on Influenced pieces. This will still require gambling with annuls to perfect pieces -Make Harvest crafted items untradeable. This will solve the Discord reliance issue and it really doesn't matter if someone has mirror tier gear across the board when they can't really impact the community/economy with it(I mean they could already farm 100% delirious anyways, so what's different? They can use more skills? That's not a bad thing.) -Make Fossils respect Meta-crafting. Although this is still locked behind having moderate wealth, which is a point that can be difficult for a player like me to reach. Last edited by anntari#6610 on Mar 11, 2021, 9:00:27 AM
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As someone who missed out on harvest league and just got into the groove of how to use the already minimized crafting system, I think that this is the biggest and worst mistake for your game.
It's already costly to craft and this legit makes it a busted game. I think you guys will see the lowest first day of league and will have the lowest numbers of people playing once you implement this change. Y'all are talking about sacrificing half of your base for 1 persons idea. |
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I only see two possible outcomes:
1. keep harvest as it is, but make all harvest touched items un-tradeable (bound to account) 2. nerf/remove harvest completely, and assume the loss of players who are not gamblers/farmers/bot-runners/no-lifers Hell, you can even make a voting pool like the ones u love to do for new div cards or items, and see what the majority of player base really think, as opposed to the vocal reddit "opop" minority or 0.1% no-life streamers showing off mirror tiers abundance. I bet u'll be surprised. On the other hand, if it sticks, I'm really grateful for making my choice easy. So many games (good and great ones) backlogged all these years...just needed a nudge to go play something else too. Be well and take care Last edited by Zenshii#3162 on Mar 11, 2021, 9:01:32 AM
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THATS A HUGE MISTAKE :/.
Meme skills becomes meme skills again, if at least ' rebalancing most than 40 skill gems' was a thing. bye fun, hello meta. |
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I am a kind of casual player in this game with about 40-50ex of currency during the whole league, mostly because I love playing many many many different builds to about 92-94. I am more interested in the concepts of the builds, than in getting level 100. I tried crafting with the old system back in syndicate. I invested all my hard earned currency in one specific item, was unlucky an failed. Then I quit. I was so frustrated I came back this season for ritual. Although Ritual itself is not my favorite, I fell in love with Harvest and am still playing this league. It might even be the first league I played from beginning to end. What a great game! Even my wife returned to the game after several years because she liked the idea of not having to trade stuff.
And this is going away again? Probably wont quit, but it makes me very very very sad... |
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" Actually even from a buisness perspective, that a shot to the foot. Because of harvest: >Players play longer >Players play more builds because they can make them easier >Players buy more mtx for non-meta builds |
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" That’s the point. No competitors. This 6 time luck is bullshit. Chronicon has a better craft system than the old Poe. |
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(sorry for bad english)
Another nerf directly affecting the wast majority of the player base. 12-hours-per-day-players doesnt really care about this since they have the currency to buy whatever OP-OP item they want. Harvest made the game fun for more players. Especially SSF players. Majority of players dont think its fun to farm 12 hours every day to beat the end-game. I see alot of streamers flying through the maps with 100+ HH Buffs and I cant really understand why you keep a stupid item like HH in the game that makes every mob encounter totally trivial and you nerf harvest crafting to the ground instead. Whats the point having a character that covers the whole screen and has 200.000ES for example? It just looks incredibly stupid to me. Make another item to hunt for that's not bricking the game like HH does. Considering leaving POE because of harvest nerfs and this tarded HH belt. Last edited by tWitch1e#4362 on Mar 11, 2021, 9:08:59 AM
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