Development Manifesto: Harvest Crafting
My favorite leagues with the most time and money spent were Harvest and Ritual, which brought back Harvest. Want to know what they had in common?
If you guessed Harvest then congrat-u-effing-lations. I may never know how you did it, but you did it. You guessed right. This decision is catastrophically stupid. Swallow your pride and reverse course GGG. |
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The best idea I read today on reddit on how to keep harvest crafting and prevent printing of mirror-tier items the 0.01% elite does these days: make it unable to hit T1 affixes. The vast majority of players would be satisfied to deterministically add a few T2 affixes, but those item wouldn't be nowhere near mirror tier.
Also, it would be great if you introduced a kind rare drop-only T0 affixes, unattainable in any other way. I almost said that would "make identifying items great again", but I realized it was never great, lol. Imagine ID-ing a super rare double T0 item and finishing it with harvest... One can only dream. Last edited by Dex#5296 on Mar 11, 2021, 10:14:18 AM
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@KicsiSVK
Yes for mitigating TFT discord influence, it would be a better idea than this hard nerf. And yea you are right, i'm still trying to get good gears until now, need a ton of hour to catch my goal, if they nerf it, i will left with nothing and wasted hours of hard hunting harvest. Last edited by Elf_97#7231 on Mar 11, 2021, 10:29:46 AM
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Instead of nerfing harvest they should buff it. For me it felt good to craft some items and not just buying them. Also i spend more time playing poe then in other leagues. I would even spend more time per league if it wasnt so expensive to get items for new characters. With better crafting options for the mediocre player it would be really fun. But i guess GGG is balancing the game around the top 1%
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RIP
Обучающие ролики для новичков.
https://www.youtube.com/c/PoEStaff | |
for once.. i actually tried multiple builds in the league bcs i could craft it myself.. back to playing 2 weeks anf quitting i guess
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I wasnt sure if i want to comment on this because probably it wont change anything... but... its already too "funny"
You GGG think the harvest is the problem!? I do not aggree... maybe it is more powerful than it should but its not the source... I think the real problem is the basic loots in this game... We have --"RARE"-- items in the game... rare.... what is that mean do you know? we dont have rare items, maybe the uniques are rare but everything else is just common trash... Rare items should drop much more rarely because that is what "rare" means i guess... but i am not sure if scroll of wisdom or rare items are more common on the ground after a full map clear. Players "HAVE TO" use item filers to filter out 99.99% of the items while mapping because right now we have trash items and high ilvl items to +FIRST+ use a scouring on it and than try to make something good. People dont even care to read what mods the items have because its probably never ever will have anything good on it. At least in this league they had the chance to make changes, if they found something with 1 or 2 good rolls they could start to target craft the rest of it, but with these changes you took away this option... and what is that mean? it means that we will have our loot filter again on "maximum settings" to filter out the whole fcking game and leave only the currency items in it to buy items what we need from those 0.1% players who got lucky with their items. Make some changes with these drops and i am sure the players will love it. Make the rares rare again. Lower the drop chances of the white and rare items dramatically and make them more worthy than they are right now. --For example make some basic categories for the rares, before they land on the ground, it could choose one of the premade categories... will that be a rare with a few caster mods or with minion mods or with attack mods... anyway this was just one tip but i am sure you could come up with countless more categories for the drops. Before you start to nerf items, game content and who knows what in the future... why dont you first try to improve the basic game mechanics, like the loot table... make common rare items "common" because right now there are more white items than sand on the beach, than make the rare... THE RARE items to be "RARE" and not common. Use some braincells please, or a little portion of the money from mtx sales to get a few people to work only on these parts of the game. oh and before you nerf every single unique after the initial release.. did you ever think about leave them unchanged and lower the drop rate with even 500% or whatever % you want so those items would still be amazing but harder or super hard to get because after all they are fcking "UNIQUES" I dont think the basic POE game loot table was optimized for these new game contents and you guys just keep nerfing everything what is good and you refuse the change the core game. It feels like you guys care about "mtx and money only" more and more after each league than actually improving the game. I buy a lot of things from you, many times supporter packs and many times only points to spend so i like mtx stuff, but its getting "funny" now. |
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So once more GGG balance the game based on the 1% players, and basically screw with the casual ones that only got like 1 harvest per week.
-Only some seeds give crafts? So a casual may end just getting 1 good craft per month or league, while TFT 1% guys will not be affected at all, since they were just buying it to start off. Worst case it may give a slight bump on price for the rich boys. -Deterministic crafting options removed? So what is the point of harvest now? The identity of harvest was deterministic crafting and you're removing it? May just use a chaos orb and pray at this point. -Cant use certain mods on influence gear? This one is fair I suppose. Even if it only affect the 1% TFT boys that know how to abuse combinations of craft. -Boosting chance of spawn to 60%? Decent but what is the point since you're turning harvest in a gamble fest anyway? -Heart of the Groove as a fragment? Who cares? Oshabi doesn't have anything worth doing it for anyway. Honestly I'm really starting to wonder why I should keep supporting your company, if your solution to every single problem, is this kind of crap we are seeing right now? |
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Cool, makes my decision easy: Burn out at maximum velocity this league, then stop playing until real Harvest crafting comes back.
I have put my money where my mouth is: Purchased multiple supporter packs this league and my hours spent so far this league are higher than ever. Harvest feels so freaking good, that I have a clear path to make the really awesome stuff for really awesome builds. Now I will again put my money where my mouth is and 1.14 will not see a cent of support or a minute or gameplay from me, and further leagues beyond that until GGG figures out why their community is reacting this strongly. GGG, ya dun goofed. |
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The majority of players (me too) want harvest merchanic to stay as it is right now.
But i understand that there are a few major problemns: 1. the tft discord harvest trade thing is annoying. 2. the market is flooded with "too powerful" items 3. top tier items are too easy achivable From my perspective there are better ways to solve the problems than to nerf the whole harvest crafting. We can keep targetable remove/adds and go around all of the above problems with: - harvest touched items are from there on account-bound and not tradeable any more (targets problem 1 and 2) - let harvest crafts can be itemised like beast-crafting and tradeable (targets problem 1 with tft). If there are concerns that this would lead again to overpowered items that are too easy to get, then leave this out. From my part it would be fine to have no harvest trade at all. Grind the crafts yourself, use it yourself to improve - that is a goal i can follow - and let us save more crafts on the hortistation. i feel forced to sell rare crafts if hortistation is full and if i cant use them on my currenct gear. deleting the stuff feels bad |
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