Development Manifesto: Harvest Crafting
I missed harvest league due to real life, but I was really enjoying the mechanics in this league.
In a primarily single player environment I don't see the issue with harvest as it currently is. I have crafted items other ways in the past and have gotten decent gear, this was slightly easier, but still required a massive amount of time investment. I find more diversity in builds due to this system and more people willing to try different builds because of it. As far as TFT goes, this is the first league where I have looked at it. My suggestion with all things that can get you scammed is never partake in something you cannot afford. Another words if you can't afford to lose an item, don't use a service like TFT. If you can afford to lose the item then make an adult decision to either risk it or don't, but do not whine and complain to the rest of us about it. Own up to your decisions and risks. TLDR: 1. Harvest is ok without changes it adds spice to life. 2. Measure risk vs reward before making decisions and own the result. P.S. All hail the Kiwi! Last edited by nimbukie#7435 on Mar 11, 2021, 11:49:30 AM
|
![]() |
Why don't you make it optional like SSF and HC? would it be possible? (actually asking, i've got no programming knowledge).
This way we could all have the combination we like the most, pro players/streamers that enjoy the challenge can play HC SSF and no harvest (or any combination) while casual or people who simply wanna have a good time and can't play for many hours a day could play softcore with harvest. just a suggestion |
![]() |
All I want from Harvest as a small Private league player is an easy way to fix resists and make middle-tier gear. I do not care about creating god-tier gear with it. Please make this the focus of Harvest.
|
![]() |
Back to being a bottom 1% where i wont even be able to afford upgrades.
Don't like the change at all, we will see where i stand on this when the new league comes out. But if it is as bad as it sounds well this league was the first and last time i bought a supporter pack, stash tabs and so on cause i will probably hit the wall on yellow maps. But we will see. |
![]() |
"Don't you guys have exalts?"
|
![]() |
+1
I don't doubt that some devs actually play the game instead of just deving it, but there is a VERY CLEAR gap between what is said that the devs think occur in the game, and what actually does occur in the game Last edited by Lividor#6810 on Mar 11, 2021, 11:51:02 AM
|
![]() |
" Really you enjoyed it? I fucking hate it. Spending 20 minutes in grove in middle of mapping so you dont waste any crafts. Total buzz kill. The whole forcing all-Hamlet-all-the-time because Havest is miles above every other SSF system in game. Fossils and Jun mods are damn good but nothing compared to Harvest. I can probably farm Atoll and Excavation blindfolded now. This implementation has been totally unfun for me. Git R Dun! Last edited by Aim_Deep#3474 on Mar 11, 2021, 12:02:09 PM
|
![]() |
GGG I love the game that you made. I enjoy playing the game and love the new atlas passives. But nerfing harvest, is a step in the wrong direction for sure since the 1% will only be hindered by such changes. The remaining middle players will essentially fall out on the next league after they reach yellow maps without the crafts.
Now everyone can be that person who just goes the META builds every league and farms currency. I'm not one of them, I love to play the builds that I like in which require high category of investment to get to red maps since the skills themselves cant farm maps or have some downside of using compare to meta skills with huge aoe or single target dps. This will ultimately disappoint most of these kind of people since their favourite builds are now much harder to get going. The most important thing is time consumption required to reach the all content deleting state. Most of us people have jobs and cant play for double digit hours everyday. So yeah, removing deterministic crafting is bad since it negatively affects the majority of your player base. I'd personally don't want to end up on a 3 hour fossil gambling session without results. Since it feels like it was a waste to even do the grind. This leaves me to ask myself do i just be a META Cuck and forgo my taste in builds or just be an aurastacker and play my favourite skill. Lastly i would like to say that ". They are in the 1% which wont be impacted much by the changes. Changes need to happen GGG. I don't need to say this myself as the statistics themselves will speak loud and clear next league in regards to player retention and initial players. I will still play poe though, even if you are making it harder for me to feel satisfied and have fun with my builds. But there is only so much people can take before they tilt. |
![]() |
" im too all agree |
![]() |
" This is exactly what players DO NOT WANT ANYMORE. What Harvest did was to bring some fresh content to the crafting (upon RNG layers) system. Many (and I mean MANY, included some streamers here like Zizaran for example) players had realized that the old crafting system was so God damned awful that they do not want to sit with 10K alterations hitting the mouse button over and over again trying to get something good. Harvest is one of the reasons people are attached to the current league even if the league (Ritual) is plain and becomes boring after some time because, to be honest, the Ritual mechanic is pretty simple and plain that after 3 or 4 days, I guess, I skipped all the Rituals from that point onwards and focused on other things because it's time-consuming and the rewards are not as amazing as I expected they would be. Overall this is a bad move. You say that Harvest allows players to get ridiculous items, and while this is true, those players who can get their hands on those items are spending several hours or even days on a discord server to get their right crafts or grinding through sacred groves to get them. With these changes, the gap between no-lifers and casual players is even bigger. This doesn't solve any issue, people will keep relying on third-party tools to get their crafts because, again, we're behind RNG layers once again. And casual players won't be encouraged to face the content for the same reason and for not having enough time to play the game properly. Another point on influenced items. What's the point of using the Harvest crafts if you can't use them on influenced items? This is the primary goal for any crafter to spend their stored crafts, to craft good gear. And influenced items have way too good mods to pass on. So in the end or you only use rare crafted gear or rely on RNG while crafting influenced items with Alt + Regals trying to get at least something "useful". Are pretty boring these "give and take" cycles where players finally find something enjoyable, and then GGG takes it away from them the next league. Last edited by Educmack#7685 on Mar 11, 2021, 11:54:47 AM
|
![]() |