Development Manifesto: Harvest Crafting

"
Venduka wrote:
Adding on to a previous post of mine:

I believe the current 3.13 implementation of Harvest is pretty well balanced. Harvests can be rare to even find in a map, and when you do, it is quite rare to get a specific type that you want (Cold, Physical, Defence etc) and rarer yet to get an Augment or Remove. There is plenty of RNG involved there already.

The problem described in the manifest is really centered around discord trading.

So.... my simplest solution - add a SOULBOUND property to an item. Once you make any change to an item via the Horti, it becomes SOULBOUND and attached to your account only. You can use it across any character in your account, but becomes non-tradeable.

Problem solved with only a relatively small development cost (and actually I believe this is already implemented in a hidden way anyway with some existing items not able to be traded).

In this way the high-end players (who craft high-end items) and total economy are protected from these items. And average players who enjoy the mechanic can still improve their characters and content. And no more Discord trading of these.....


I think GGG try to find the problem, when it is not there. What is the problem, when people are trying to sell crafts on discord? Those, who buy crafts need currency, a lot of currency, so they still need to play. Remove Harvest and there will be no reason to both sides to play. No Harvest - no reason to play more than above. Of course, you can still try to get currency, but for what purpose? Try to find unique item, which will not exists outside of the current league? That will not increase players nor will force them to play game longer.

Soulrend will help to fix this problem, but will create other one, as there will be reason to Harvest, but Harvested items will never reach other players, so Harvest will not differ from the SSF. And also, soulrend will need somehow work with mirror or mirror some good items will not be possible at all. So it is solution without solution, but still better than current changes, agree.
"
Fenoch wrote:


.....
Blizzard listened to an army of whining, whinging idiotic children begging fopr items to rain from the sky and so the items did.

6 months later Diablo 3 was a dead wasteland and trade was non existent.
......
Bring on the hate. Dont care.


I was D3 player, and now play PoE. D3 died because of the lack of new content and it was same old stuff season in season out. PoE has new skills, new stuff coming to us everly league.

I would like to see what would happen if GGG went 4 leagues without adding anything in, just tinkering with same stuff...
"
I am glad that GGG thus far hasnt succumbed to listen to the cries of a minority.


Problem is, that cries are not from minority, but majority of users. The solution should be either remove Harvest for other rebalance or don't touch Harvest to the useless level, like most of the other content.
Only why i still playing after 2month is the harvest. Why are u doing game around 1% of crying shits?
"
Oblachko_O wrote:
"
I am glad that GGG thus far hasnt succumbed to listen to the cries of a minority.


Problem is, that cries are not from minority, but majority of users. The solution should be either remove Harvest for other rebalance or don't touch Harvest to the useless level, like most of the other content.


It's literally still the best crafting still but you refuse to learn or understand of how and why apparently.

GGG even knows that; It's why they aren't responding because apparently majority such as yourself haven't a clue on how to STILL use harvest.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
i like the fact beastry is in the game, but they nerf havrest craft, witch mecaanicly are the same thing, expect you know exactly what your getting in beastiroy, witch i thort would go directly aganist your "Item Philosophy"

seem you skiped a league on that one...
MAKE LEFT CLICK GREAT AGAIN!
"
Alhanna wrote:
"
Fenoch wrote:


.....
Blizzard listened to an army of whining, whinging idiotic children begging fopr items to rain from the sky and so the items did.

6 months later Diablo 3 was a dead wasteland and trade was non existent.
......
Bring on the hate. Dont care.


I was D3 player, and now play PoE. D3 died because of the lack of new content and it was same old stuff season in season out. PoE has new skills, new stuff coming to us everly league.

I would like to see what would happen if GGG went 4 leagues without adding anything in, just tinkering with same stuff...


This might just happen if they keep Harvest status quo. If they do not change any part of Harvest, it is quite impossible for them to introduce new league mechanic that is better or more interesting than Harvest. Everyone will still be running around Atoll maps looking for Harvest. So all those new mechanic will pale in comparison and no one does them. However if they introduce something much better than Harvest, then a new level of power creep starts. Maybe we get batch of rare monsters that is immune to HeadHunter or they instant kill you when you wear explodey chest?
Last edited by Kairuto2020#7260 on Mar 12, 2021, 5:32:38 AM
I really don't understand why GGG wants to nuke harvest because of the existence of the TFT Discord and does not want to protect the economy by using account bound items...

If you really wxanted to make Harvest craft tradable you would have made currencies to embed such crafting options, but you did not. In you former vision of harvest, IT WAS MEANT TO BE ACCOUNT BOUND.

The only solution that caters to both end of the spectrum of players is to bind harvest craft to accounts...

With that only and simple solution you :

1/ Make streamers still able to play their game and have god like tier items
2/ Protect the economy because in 3.14 40 exalts crfts will be at 200+ exalts
3/ Still give all players under the 1% a way to still progress in the game.

GGG's vision seems somewhat broken on simple features that would make everyone happy...( Is this why we still have a broken trade system in this game ?)

PS : For a normal player (aka 2-6h per day and more on week ends) it still takes a lot of time to get those specific crafts...
I play about 4-5 hours a day (since league start), a not even have seen one of those crafts...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on Mar 12, 2021, 5:34:18 AM
@GGG: give a tester the following test: max 10 Hours play per week, with the cycle of 13 week so it is 130 hours max per League, but to be more realistic about, since we play the first 1-2 months so in avrange 60-80 hours per League. In the end ask him if the gasme was too EASY. if in your POE vision a normal person how do works and have a blanced life (Work, Friends, Family and maybe some other hobbys) should never do endgame bosses then be clear about it.
"
Alhanna wrote:
I would like to see what would happen if GGG went 4 leagues without adding anything in, just tinkering with same stuff...

They can't get a technical patch in despite calling it technical and you want them to not add anything to "polish" things that they will break on the next mini patch.

It's just impossible.

Looking back at the time I played D3 seasons it's basically the same amount of time I play poe leagues. Reached my own goals and I'm playing something else already.

Probably people should start taking the red pill already and wake up. And I will not talk about the negatives regarding the new content they add while it looks amazing.. it plays way different in game because of lack of testing.

RNG isnt crafting.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.

Report Forum Post

Report Account:

Report Type

Additional Info