Development Manifesto: Harvest Crafting

Back to buying medicore items instead crafting them :(
I am a new player (despite that I've created an account years ago I've never reached late game). This league was the first time I understood what is going, how to map, how crafting works and how to enjoy this game content. I won't be playing again after this changes are live. Thanks.
Absolutely right decision. Harvest crafting was WAY to OP. Keep original philosophy.
IGN:mmlaznj
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Peenk wrote:
No more supporter tags will be finding their way underneath my name anymore :)

Same. Why should i support a game that is moving to a direction that does not suit my playstyle? Harvest was a solution for us family men working full time jobs. We could set a goal that would take x amount of time to reach. Now we're supposed to slam exalts,Jesus the more i think of it....


Last edited by PsOfOs#5592 on Mar 12, 2021, 9:20:27 AM
Awful take, development out of touch.

Finally the above average solo player who played maybe 4, 6, 8 hours a day could get a few good pieces of gear and do content they never had.

Back to being poors while the group players and multi boxing abusers have all the wealth and power. Who by the way do NOTHING with their power to help the commmunity, you won't catch them picking up potential mid gear upgrades for other players it's not worth their time.

The game returns to average players picking up average gear to trade between other average players while the rich get richer. SeemsGood
IGN HC: KusqtThrowback, Shop http://www.pathofexile.com/forum/view-thread/299961
IGN Tempest: KusHuntinWabbits, Shop https://www.pathofexile.com/forum/view-thread/1316479
I do cross league trade mediation.
I have 0 respect for players who chicken script.
I feel that harvest is great the way that it is, however I do think they need to change the cost of the crafts.

Instead of having a cost bar at the top you should only be able to do a like 4 crafts so you’d have to choose wisely and have to pay with your OWN currency for the rolls. If you don’t have the currency then too bad no ANNUL or ADD for you. If you want to invest a crap ton of your Annul/exalt orbs to rem/add something then so be it. Influence items would just require you to have the correct conqueror orb for that influence type of item. If its double influence you will need to have both and it will just use the one it uses but you would still need to have both to attempt it. (Example - If your trying to get a “Crit” on crusader chest and its only an influence mod you need to have a Crusader Orb)

Also they should somehow lock the harvest to you so you cannot sell them.

Just my 2cents
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PsOfOs wrote:
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Peenk wrote:
No more supporter tags will be finding their way underneath my name anymore :)

Same. Why should i support a game that is moving to a direction that does not suit my playstyle? Harvest was a solution for us family men working full time jobs. We could set a goal that would take x amount of time to reach. Now we're supposed to slam exalts,Jesus the more i think of it....




Can I get a refund for a purchase I did 2 weeks ago?
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sirgog wrote:

Also let this be a lesson - you can't balance with rarity. All 'balance through rarity' achieves is concentrating wealth.


Yes and also GGG should change mirrors so that they vaal both the original and the copy and also one random gear slot on your character that then becomes permanently unequippable because they are deterministic crafting balanced by rarity and you cannot balance with rarity in a game where basically everything is RNG-gated
Last edited by Karcaroth#3263 on Mar 12, 2021, 9:29:17 AM
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Exxxiled665 wrote:
interview with GGG about harvest nerfs
https://www.youtube.com/watch?v=dySV2sJxshk


Great interview, way better Chris' "Close eyes" and 'deterministic" slam

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