Development Manifesto: Harvest Crafting

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GodLevelAccount wrote:
Why dont just make harvest things NOT TRADEABLE????????
This will solve literally everything.

It is the opposite, the solution is to make the craft easy to trade.
Everything should be tradable.

if the top 0.1% end the league with mirror tiers item, it is not a problem.
it doesn't affect negatively anyone.
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the enchanted orbs, Exalts, Anuls cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build.
Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability?
I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting.



В темноту назад и в низ!
Last edited by Hasanderson#0906 on Mar 13, 2021, 8:33:19 AM
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Hasanderson7 wrote:
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the reaping enchanted orbs cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to finish my build.





And no. You need to make it atleast 10 exalts to be balanced.
"
Hasanderson7 wrote:
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the reaping enchanted orbs cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build.
Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability?
I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting.





I like this idea... solves many problem alot of people have with harvest while keeping the good stuff... sadly its a good idea which means the Bald one will never accept it... cant have good idea that isnt his.
Last edited by Snipemaster#5480 on Mar 13, 2021, 8:35:18 AM
GG you just destroyed the fun of your casual player base and will significantly reduce the playtime of your next league by a lot.
Hope I see some graphs with playtime and player playtime statistics next league and comparations and see how much this change hurt the game.
We wanted an easy trade route for harvest crafts and we got a fucking punch in the face and a stomp for the casual players.
Last edited by thecursedone#1530 on Mar 13, 2021, 8:39:09 AM
yeah 100+ player got super cool item but one more timew avarage players lose.
The ideas above is pretty darn good. i hope ggg revert this patch change
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Anngrat wrote:

It took me 2(two) months to make good gear on ONE character, playing ONE build. I NEVER played this game so much before, without the harvest I would quit league much earlier. Why? Because without harvest EVERY single item, which is better then multi-modded base, would cost mirror+. I cant farm multiple mirrors and absurd mirroring fees to upgrade my gear, while playing like 3 hours after work.


ggg developers and game designers, please look at this and realize it's what you are doing. These changes effectively remove most uses harvest crafting - removing the main progression system of your endgame (even though you may not realize it). What will happen now is that people are going to quit soon after they get mediocre gear and hit the new endgame progression wall. If you don't have feasible goals, you are not going to play. This is what happened to all my casual friends in every single league before harvest and it will happen again.

This hurts the core 20% - the people who buy the most tabs and mtx. The people who play hundreds of hours per league but don't make poe their job. These people take this game seriously, and become brand ambassadors for it, getting their friends to play and contributing to the community. This is who your target audience should be with this game, if player engagement/enjoyment (and the money that comes with those) are your bottom line. Those people are going to hit that progression wall and QUIT. It happened to all my friends, every. single. league. Before harvest that is - semi-serious players can actually set attainable goals and strive for them themselves now.

As someone who makes poe his job - this hurts me as well. I like being able to make gear for some janky build and have fun with it. Trolling the trade site for specific gear is NOT FUN. Since off-meta items are just rolled over it is impossible to find them and now it will also be impossible to craft them. This takes away poe as a creative outlet for me and i will be back to crafting purely for profit instead of fun.

Overall, this is a terrible decision. And - don't get me wrong here i am not disparaging the character of any of the developers. The core developers in charge of this decision just want to protect the original spirit of their game. Sadly, they wouldn't have that philosophy if they actually played their own game actively. It is much more enjoyable now and this decision will drive away players. The best people can make the worst mistakes.

Please reconsider this, and thank you if you read this
Last edited by Knaapp#1458 on Mar 13, 2021, 10:24:50 AM
pls do not do this to us GGG at least leave as it is
As a new player I do like the harvest system as it is because it gives me even a chance to make a good item and compete with other more advanced crafters. I am sad about these changes.

Why is harvest crafting free? Why not pay with an exalt orb + a tradeable special orb (or item) for example to use an augment fire harvest craft.
That special orb could be a less common drop from specific monsters. For example monsters that do mainly fire damage can drop this special fire orb. And with that special fire orb (+ exalt orb) you can augment fire mods in harvest.
That way people still could use harvest but with an investment.

Also what if an item has a limited harvest craft use before it gets broken. For example after 5 harvest crafts the item has a 50% chance to get "broken" so you can't use harvest crafts on it anymore. Not corrupted in that sense that you could still enchant/change sockets/colors/... that item, but you could not change it in harvest anymore.

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