Development Manifesto: Harvest Crafting
Here we have a post (from 2012) where players opinions did matter a lot.
The GGG-Players interaction was very good. Check out this post (scroll it down to see the interactions): https://www.pathofexile.com/forum/view-thread/22679/page/1 Today, we are just being completely ignored. I have no idea why this is happening. “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.” ― Albert Einstein Last edited by jacarishe#0789 on Mar 17, 2021, 7:22:56 PM
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I know there's already been a lot said and I imagine this response will get lost in the collective outcry, but...
I'm not particularly attached to Harvest or deterministic crafting. I do think that this move is a mistake, and that's because saying that PoE is a game "about acquiring powerful items" is a fundamental misunderstanding of what makes the game interesting and engaging. PoE is not a game about acquiring powerful items -- it's a game about solving problems. The number of mechanics available to players now makes PoE essentially a puzzle game or a coding simulator, just wrapped in an ARPG. The reason people like me have thousands of hours clocked in the game is that there's always clever, interesting, stupid, effective, ridiculous new combinations of things to try. And the reason that that is the case isn't powerful items, it's interesting items. "Stat stick" itemization is boring, and hunting for bigger stat sticks -- whether from loot or from RNG crafting -- doesn't feel good or rewarding. The problem with deterministic crafting isn't the determinism, it's that it makes it potentially too easy to make your stat sticks too big. The solution, then, is not to remove the determinism but to add more interesting, build-defining and -enabling mods to the pool. Deterministic crafting itemization should take its cue from the unique itemization, which PoE handles very well. ------
"And 'Do what thou willst' shall be the whole of the law." -- Aleister Crowley "First, love; then, do what thou willst." -- St. Augustine "Whatever is done out of love always takes place beyond good and evil." -- Friedrich Nietzsche |
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You really should reconsider this decision, that's a dumb move to do, makes me hype for diablo games hoping blizzard has learned something from the few years of constant backlashes.
You are shooting yourself in the feet again, you just had the best league in ages, why go on with your stupid "vision" which one benefits people who plays the game 24/7 ? I don't want to "close my eyes" and gamble on a game, I wanna have fun solving content walls and seeing my progress being rewarded as I achieve my goals with decent items that I could make myself. Reconsider while you still have time. |
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" There is a huge difference between the thread you posted and this one. What you posted is essentially people asking about stuff in the OP and GGG answering it. Here, we voice out our disagreement, and since GGG already made up their mind by posting announcement of the changes (not opening a discussion about what the might change) they have really nothing to respond to. Sure they can respond to the outcry, but since they most likely do not plan to cancel those changes, there is really no point in doing that from their point of view. |
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" They can insist on the nerfs all they want, but their reasoning in the original manifesto was extremely laughable. They can at least come up with a more realistic-looking explanation. By not responding, it shows that they either don't have any good reasons, or the reasons are super anti-consumer and they are better off suffering this uproar than a bigger one. |
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" You are right. I apologize. E = mc^(OMG)/wtf
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Thank god, I missed this Harvest fiasco that happened in the few weeks because I'm busy with the other game. This is the first time I've seen a post to have more than 400 pages, must be a really hot topic.
And with regards to the changes in Harvest, I'm with the YAY. I can adapt to whatever comes along, I can do the same content with or without it. As I have said before, Harvest is like opening Pandora's box, it should have not existed in the first place. So now people who got the taste of its power will not let it go if you take it away from them. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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Why dont they just make is like Ess or Catalyst or something?
You get tradeable currency that drops that can ie..... 1. add a influence 2. remove a / add b 3. reforge 4. reforge as x 5. etc. etc. etc They could gain $ by charging a new stash tab for it. You can now control algo how much of each drops Whats the diff between charging a discord for it and the frags??? zero Gains revenue for them, keeps customers happy, allows for greater build diversity, not sure the downside |
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No downside at all, beside that the gap between the 18h/day dudes and the normal players will be much less. I played this season quite alot but only because of harvest allow me to progress and i wont farm 6h for a stupid gamble wich I will loose 8 times out of 10, maybe more often. The outcome is a char wich is maybe close to perfect at least the best exile i ever had.
I thought alot about the "why" they would nerf harvest to the ground and stop people from the continuously slow upgrades trought the game. Sure tft is the mainreason why it need to be slowed (never used it since i wont give somebody a 50ex item and hope he make it a 100ex item and trade it back....) I guess mirrors are much less used with harvest since u can craft almost anything within the costrange of the price so it only is used to "wtf synth items" with perfect stats, how many of this items even exist.... Maybe they sell mirrors on the blackmarket, but this market is dead. So they get of course more transaktions from all the player wich now enjoy the game but in the books it is less then what they make with the 1-5% of players wich buys mirrors, hard to believe but otherwise this change makes no sense at all. "close your eyes and slam the ex, this is vaalmechanic and look at the topplayers at poe ninja, even the elite with near neverending ressources dont do it on expensive items. The streamers wich complains game is to easy make more profit from a higher playerbase, since I more often look a game i play myself, than a game i dont. And if you think it is too easy just skipp harvest nobody force you to use it. I still got hope they find a good way to keep harvests and allow average or above average players like me (dont even know if iam above) to enjoy the grind throught the upgrade process wich is still a long way to go. Nobody except the guy with the long hair and the high voice will finish the game in 3days and he will do with or without harvest since he could kill maven naked with a offmeta build.. looking forward to a staffpost and hoping the best Last edited by Chamow#2204 on Mar 18, 2021, 1:59:29 AM
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