Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, we've prepared a list of all the changes made which you can check out in this news post.
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Modified
- New: Body Armour: (77-90) to maximum
Energy Shield
- Old: Body Armour: (73-82) to maximum Energy Shield
Show Differences
Modified
- New: Body Armour: (88-95) to maximum
Energy Shield
- Old: Body Armour: (83-92) to maximum Energy Shield
- New: Shield: (75-85) to maximum Energy
Shield
- Old: Shield: (70-80) to maximum Energy Shield
- New: Other Armour: (38-45) to maximum
Energy Shield
- Old: Other Armour: (36-42) to maximum Energy Shield
Show Differences
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Modified
- New: One Handed Weapon: Adds (19-25)
to (39-45) Physical Damage
- Old: One Handed Weapon: Adds (17-24) to (36-41) Physical
Damage
- New: Two Handed Weapon: Adds (30-41)
to (63-73) Physical Damage
- Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical
Damage
Show Differences
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Modified
- New: Other Armour: (31-44)% chance to
Avoid being Ignited
- Old: Other Armour: (31-34)% chance to Avoid being Ignited
- New: Belt: (31-44)% chance to Avoid
being Ignited
- Old: Belt: (31-34)% chance to Avoid being Ignited
Show Differences
Added
- Helmet: 2% reduced Reservation of Skills
Removed
Helmet: 2% reduced Mana Reserved
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
- Helmet: 3% reduced Reservation of Skills
Removed
Upgrades a normal item to rare with one guaranteed property
Helmet: 3% reduced Mana Reserved
Added
- Helmet: 4% reduced Reservation of Skills
Removed
Helmet: 4% reduced Mana Reserved
Added
- Helmet: 5% reduced Reservation of Skills
Removed
Helmet: 5% reduced Mana Reserved
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Body Armour: (21-25)% increased Totem Placement speed
- Helmet: (15-20)% increased Warcry Speed
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
- Body Armour: (26-30)% increased Totem Placement speed
- Helmet: (21-25)% increased Warcry Speed
Removed
Upgrades a normal item to rare with one guaranteed property
Added
- Body Armour: (31-35)% increased Totem Placement speed
- Helmet: (26-30)% increased Warcry Speed
Added
- Body Armour: (36-45)% increased Totem Placement speed
- Helmet: (31-35)% increased Warcry Speed
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
- Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Removed
Upgrades a normal item to rare with one guaranteed property
Quiver: Projectiles Pierce an additional Target
Added
- Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Removed
Quiver: Projectiles Pierce an additional Target
Added
- Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
Removed
Quiver: Projectiles Pierce 2 additional Targets
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
- Other One Handed Weapon: (7-9)% increased Impale Effect
- Two Handed Melee Weapon: (14-16)% increased Impale Effect
Removed
Upgrades a normal item to rare with one guaranteed property
Melee Weapon: 1 to Weapon Range
Modified
- New: Belt: (323-400) to Armour
- Old: Belt: (139-322) to Armour
Show Differences
Added
- Other One Handed Weapon: (10-12)% increased Impale Effect
- Two Handed Melee Weapon: (17-19)% increased Impale Effect
Removed
Melee Weapon: 2 to Weapon Range
Modified
- New: Belt: (401-460) to Armour
- Old: Belt: (323-400) to Armour
Show Differences
Added
- Other One Handed Weapon: (13-15)% increased Impale Effect
- Two Handed Melee Weapon: (20-22)% increased Impale Effect
Removed
Melee Weapon: 3 to Weapon Range
Modified
- New: Belt: (481-520) to Armour
- Old: Belt: (420-480) to Armour
Show Differences
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
Removed
Upgrades a normal item to rare with one guaranteed property
Modified
- New: Gloves: (31-44)% chance to Avoid
being Stunned
- Old: Gloves: (31-34)% chance to Avoid being Stunned
- New: Helmet: (31-44)% chance to Avoid
being Stunned
- Old: Helmet: (31-34)% chance to Avoid being Stunned
Show Differences
Added
- Upgrades a normal item to rare or reforges a rare item, guaranteeing one
property
- One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
- Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
- Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks
Removed
Upgrades a normal item to rare with one guaranteed property
Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Added
- One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
- Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
- Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks
Removed
Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Added
- One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
- Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
- Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks
Removed
Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
Added
- Weapon: Cast Level 20 Fire Burst on Hit
- Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second
for 4 seconds
- Helmet: Socketed Gems deal 30% more Damage while on Low Life
- Amulet: 150% increased Recovery per second from Life Leech
Removed
Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second
for 1 second
Helmet: Socketed Gems have 50% chance to Ignite
Amulet: 40% increased total Recovery per second from Life Leech
Modified
- New: Body Armour: 25% increased Area
of Effect
- Old: Body Armour: 10% increased Area of Effect
- New: Shield: Adds 60 to 100 Fire
Damage if you've Blocked Recently
- Old: Shield: Adds 40 to 80 Fire Damage if you've Blocked
Recently
- New: Quiver: Gain 15% of Physical
Damage as Extra Fire Damage
- Old: Quiver: Gain 10% of Physical Damage as Extra Fire
Damage
Show Differences
Added
- Boots: 70% increased Mana Regeneration Rate while Shocked
- Body Armour: You gain Onslaught for 6 seconds when Hit
- Quiver: Projectiles Pierce 2 additional Targets
Removed
Boots: 12% increased Movement speed while on Burning, Chilled or Shocked
ground
Body Armour: Gain Onslaught for 3 seconds when Hit
Quiver: You and your Minions take 10% reduced Reflected Damage
Modified
- New: Shield: 25% chance to gain a
Power Charge when you Block
- Old: Shield: 10% chance to gain a Power Charge when you
Block
- New: Ring: You and your Minions take
40% reduced Reflected Damage
- Old: Ring: You and your Minions take 10% reduced Reflected
Damage
Show Differences
Added
- Shield: +15% Chance to Block Spell Damage while on Low Life
- Quiver: 25% increased Effect of your Marks
- Amulet: +10% to Damage over Time Multiplier
- Ring: Hexes you inflict have +5 to maximum Doom
Removed
Shield: Recover 2% of your maximum Mana when you Block
Quiver: 40% increased Damage with Poison
Amulet: 0.5% of Chaos Damage Leeched as Life
Ring: 40% increased Damage with Poison
Modified
- New: Weapon: Your Hits inflict Decay,
dealing 700 Chaos Damage per second for 8 seconds
- Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos
Damage per second for 8 seconds
Show Differences
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Posted by Community_Teamon Apr 14, 2021, 7:28:57 PMGrinding Gear Games |
ok
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Posted byNorbi1one4all#4503on Apr 14, 2021, 7:34:13 PM
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delete beyond
Cassia supremacy
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Posted byoa7x#5073on Apr 14, 2021, 7:37:43 PM
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Pog
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Posted byWhitty_#0022on Apr 14, 2021, 7:37:54 PM
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Dank
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Posted byMrBufo#1351on Apr 14, 2021, 7:37:58 PM
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Pog
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Posted bylkenpachi#0186on Apr 14, 2021, 7:39:41 PM
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But for real.....who put this list, in this order?
Nm, reloaded page and looks fine now yay
Last edited by ghenna64#7665 on Apr 14, 2021, 7:41:39 PM
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Posted byghenna64#7665on Apr 14, 2021, 7:40:03 PM
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thanks GGG.. Will be an awesome league!!
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Thank you! Excited to see them in game.
On my command, unleash hell.
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I dont understand what is the difference?
Added
Helmet: 2% reduced Reservation of Skills
Removed
Helmet: 2% reduced Mana Reserved
|
Posted byb4timert#7101on Apr 14, 2021, 7:48:58 PM
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