Upcoming Video Memory Utilisation Improvements
" Both PoE and PoE2 use heavily modified Unreal engine, if my memory serves me well. 3.14 - Removed Harvest from the game.
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One step forward, two steps back - the GGG "panacea" you mentioned. Meanwhile, the actual playerbase wants real progress: Where is the "texture streaming" total recall? That atrocity needs to be taken responsibility for and fully committed.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" PoE was written using a custom scripting language developed on the Tandy 102. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Please allow us to deactivate MTXs in town, so that when there's 30 players in a town you dont have to have your machine fried loading all of those fancy and glowy wings/pets etc etc
IGN : Iss_Limit_Less
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Right on
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse (Xbox)MickeyDankMouse -MickeyDankMouse- |
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We did it. Again.
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Any effort to improve the game's stabilty and performance is always appreciated. Keep at it.
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Thanks for the explanation and keep up the good work.
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and that my friend is what you call a rabbit-hole. :D GL!
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Yo nice looking forward to crashing when this releases
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