Game Balance in Path of Exile: Expedition
I usually feel bad when I don't support makers of games that I actually play for a time and kind-of enjoy.
Two exceptions: Wargaming and you. I literally feel proud of never having paid you a penny. Whoever sponsors and benefits from your feltching is more than enough. |
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I will skip.
Downgrades the players powers and keep the monsters one-shoting you in yellow maps. It´s nuts |
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" I agree with all of these! |
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25% less life on minion damage support?
Tha's simply a death penalty for the gem. (your minions die? you'r dead) I was wondering why there is so many uniques and skills completly unusable, guess i know now : had been nerfed to death I will give a try after update with my minion build, perhaps it's not as awfull as i fear, if not, well...cu Being a clumsy and old player, i need to find workarounds for being able to deal with end content I guees you just dont like clumsy and/or old players. "Let's just do game for lightning quick teens" |
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GGG want game harder but keeping Headhunter not nerfed or removed. They are CLOWNS.
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hehe
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By what you have done now, you have closed the way for new players. The novice didn't know how to do acts anymore and now he won't even get on the maps. You only make the game more complicated and complicated I understand all, but for new players is this game now full trash..
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The good news is streamers like Quin69 will LOVE these changes... The game is developed FOR streamers.
Last edited by Vaildez#6753 on Jul 20, 2021, 10:17:13 AM
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3600+ hours of poe
My 5 cents is the Aisling craft removing a random modifier should not be implemented. Rest is fine for me. IGN: Bottebo
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the minion gem changes make no sense. it rewards (or doesnt affect) players that use minion builds that cant be targeted while just simply punishing any other minion build. especially when actual minion builds already have to invest lots of talent points and items into them to make them effective; whereas invul minion builds dont need to take the same approach.
it really just seems like you should instead just give all minions a 25% health malus instead of tying it to the gem if that's the intended design choice |
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