Game Balance in Path of Exile: Expedition
|
Nerfing player DPS and survivability without nerfing monster damage and clutter? This is a huge oversight. I'm glad many others have woken up and saw that what you're doing is preventing us from reaching endgame, league after league. Not only you've clutter up the in-game content but now you're slowing us down.
This is what having no competition would do to you. I thought you would have learned from what happened to Blizzard but it look's like you're following their footsteps. I'm tired. Maybe I'll play a bit. If Lost Ark or other ARPG comes early I might just jump ship and see how it goes. But eh I'll wait for patch notes and hopefully in-game it won't feel so bad. |
|
|
"Certain builds that were balanced around having very powerful Support Gems have lost more damage than others as a result of these changes. To counteract this, a broad selection of skills have received a notable boost in damage at high levels"
Meaning that the "raise something" skills is not left out? Every example you gave seem to be mele skills only |
|
" Ok don't come back. Please. |
|
|
Man up baby gamers. You're still going to be zooming through the atlas 1 shotting every enemy.
|
|
|
Well put Sir!
|
|
|
All these changes are probably healthy for the game in the long run, but I really hope future updates make that limbo that is the mid-level Atlas grind a little bit shorter. As it is these changes will just make the most boring part of the game feel even longer.
| |
|
New League
New Manifesto Same old whining. If you want the same thing every league with the same meta and the same endgame, Obelisk Clicking Simulator (akd D3) is still there. |
|
|
POE isn't supposed to be fun... It's supposed to be a chore. I really hate when my mom yells downstairs that I need to complete Acts 1-5... I would rather take out the trash or clean my room.
Last edited by Vaildez#6753 on Jul 20, 2021, 1:32:16 PM
|
|
|
Will spells from CoC cost mana?
If they will - RIP CoC =( |
|
|
The only two interesting things about Ultimatum (other than Hateforge) were the clever use of Aisling crafting/veiled chaos orbs to get sick items and the potential to stack Focus mods for sick buffs. They removed both from the game. Lame. Focus wasn't even popular...they could've just lowered the Fortify and ailment duration bonuses if it was constraining design space.
Most of the nerfs themselves are ok, but this should've never happened at the same time as flask nerfs. I don't think GGG understands how much DEFENSIVE power many builds get from flasks. Some builds will now take straight up 25% more damage in maps as a baseline, and that's not considering the longer time it will take to kill or the opportunity cost of having to work harder for ailment/curse immunity. I don't think many people are going to skip the Shav's for a 14 second flask that doesn't gain charges. Lol. GGG is now designing the game for two categories of people: 1. Streamers who play 16 hours per day every day and engage the community while playing 2. People who never complete the campaign and engage with streamers rather than the game itself The people in between who want to play a lot and actually have fun playing have had their game experience dumpstered. I think it's only worth coming to play the yearly "big" leagues from now on, and maybe fooling around with the new skill mechanics for a few hours in each of the "filler" leagues. |
|

































































