[Xbox] 3.15.3 Patch Notes

[Xbox] 3.15.3 Patch Notes

Please note that this update includes 3.15.3 Hotfix. The notes are included at the bottom for your reference.

Console specific notes:
  • Fixed an issue that caused VSync to work in double buffer mode instead of adaptive mode on Xbox Series X and Series S. This was causing the game to lock to 30 FPS under very heavy load instead of staying in 55-60 FPS range.

Improvements
  • Added an option to stop items on the ground from rendering if they're hidden by your item filter, which can help improve performance. This can be found under the General category in Options.
  • Added an option for propagating Supporter Pack Weapon Effects to your off-hand. This can be set when equipping a Weapon Effect to your main-hand in the Cosmetics Panel.
  • Unwalkable terrain is no longer automatically revealed on the minimap in Expedition Logbook areas.
  • Opening a Map with a “Area contains a Blight Encounter” Enchantment in an Atlas Region with the same Modifier on a Watchstone will no longer consume a charge of the Watchstones Modifier.
  • Updated the description on Blight Scarabs to clarify Areas contain a single Blight Encounter (multiple Blight Encounters per area were never possible).
  • Updated the “Blight chests in areas have X% chance to Duplicate contained Items” description to more accurately reflect its functionality.
  • Updated the Strength of Blood Keystone Passive description to clarify that it does not affect Life Recovery from Instant Leech.
  • Updated the Gut Instinct Atlas Passive description to clarify it does not provide Intelligence for the current Encounter’s Safehouse when releasing defeated Immortal Syndicate members.

Bug Fixes
  • Fixed a bug where the Soul of the Brine King “You cannot be Frozen if you’ve been Frozen Recently” Pantheon Power was not working correctly.
  • Fixed a bug where Modifiers that granted the chance for Breach Splinters to drop as Breachstones instead were not working correctly for Breach Splinters dropped from Breach Bosses.
  • Fixed a bug where Modifiers that granted the chance for Legion Splinters to drop as Legion Emblems instead could cause only a single Legion Emblem to drop.
  • Fixed a bug where Heist Trinket that caused Orbs of Transmutation to drop as Regal Orbs would also have a chance to drop them as Orbs of Alchemy or Chaos Orbs.
  • Fixed a bug where Heist Trinkets that caused Orbs of Transmutation to drop as Orbs of Alchemy or Chaos Orbs had no effect.
  • Fixed a bug where some Heist Rogues were not affected by increased Job speed Modifiers.
  • Fixed a bug where some Heist Rogues could get stuck in doors.
  • Fixed a bug where the Reflected Damage from Divergent Molten Shell was not penetrating Enemy Fire Resistance.
  • Fixed a bug where Olroth, Origin of the Fall could briefly stop using skills if taunted by a minion in the first phase of his fight.
  • Fixed a bug where the beam skill used by a Maven-created clone of the Plaza Map boss would not cancel when a player entered a Conqueror arena.
  • Fixed a bug where multiple increased Quantity of Items found in this Area Zana Modifiers could be seen when viewing the Map Device.
  • Fixed a bug where the beams in The Purifier’s arena during the second phase of the fight were not working correctly.
  • Fixed a bug where Modifiers proposed to be removed by Rog were not being highlighted if you did not have the Advanced Mod Descriptions Option turned on.
  • Fixed a bug where you were unable to confirm a haggle with Tujen if you had clicked in the Vendor window search bar.
  • Fixed a bug where killing Sevet Tetherein would deafen audio as if the player died.
  • Fixed a bug where the Passive Skill Points available button would disappear while you were in an area that you had previously died in.
  • Fixed a bug where Divergent Boneshatter was not displaying all of its Additional Effects From Quality when viewing it with Advanced Mod Descriptions.
  • Fixed a visual bug where non-damaging Ailments could show the wrong effective value on players.
  • Fixed two client crashes.
  • Fixed an instance crash.

3.15.3 Hotfix
  • Fixed a bug where Heist NPCs became unresponsive when job speed was 100% or more.
  • Fixed a bug where Hide Filtered Ground Items could sometimes cause items hidden by your item filter to show after changing areas.
Last edited by Community_Team#0000 on Sep 16, 2021, 3:45:17 PM
Last bumped on Sep 19, 2021, 8:39:44 PM
TY!!! Cant wait!!!



Improvements
Added an option to stop items on the ground from rendering if they're hidden by your item filter, which can help improve performance. This can be found under the Game category in Options.

I hope this really helps :) I know a lot of PC players seem happy with it.
Last edited by NF Siege#8334 on Sep 16, 2021, 3:40:27 PM
ily Community Team
YES! It's here! THank you!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
thank you xbox team. Looking forward to trying this out.
When are we going to get a “cosmetic” option to turn off banners? Cause you have all of these cool looking back attachments (like the owl in the cage) that just get covered up by banners, and it sucks cause it makes me not want to get more since all I can see is a flag sticking of out my characters ***.
I had to tell it, great job on performance for xbox.

I saw a Massive difference. Grats.
STOP NERFING AURA
"
DasasterMaster wrote:
When are we going to get a “cosmetic” option to turn off banners? Cause you have all of these cool looking back attachments (like the owl in the cage) that just get covered up by banners, and it sucks cause it makes me not want to get more since all I can see is a flag sticking of out my characters ***.


Is invisible buff effect not in the store amore?
"Whether you think you can or you think you can't, you're right!" Henry Ford
Honestly, I cannot tell any difference on series X with the changes.

But, I can tell you the random crashes to Xbox homepage are still occurring - twice in the first map I did….so sad.
Huge improvment in performance on series s! Gg, was worth the wait

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