Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery

JUST delete the gladiator already , first nerfing bleed to the ground , now deleting what it was good for which is blocking by cutting the blocking to 50% and introduce "LuCky" blocking , like really tell me now why anyone wants to play glad after this good bye my fav class. rest in peace poe.
Lots of interesting ideas here, hard to quantify anything since it really depends on the final numbers.

I just hope GGG actually plays the game and confirms the one shot meta is actually gone with reasonable gear in the majority of content.
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dovaY wrote:
JUST delete the gladiator already , first nerfing bleed to the ground , now deleting what it was good for which is blocking by cutting the blocking to 50% and introduce "LuCky" blocking , like really tell me now why anyone wants to play glad after this good bye my fav class. rest in peace poe.


if it is lucky block then it makes 50% block 75%, so not really nerfed a lot? I do not understand what you are whining LUL
Last edited by sSs1897#4056 on Oct 6, 2021, 6:07:50 PM
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austindb wrote:
Not as impressed as I was yesterday. Please do better tomorrow. I will have to put this game down too. If you can't keep poe going what makes you think we're going to play poe2?



How about writing down what you dont like, instead of just whining :P ?


GGG will benefit from constructive critisism, not a grown man whining..
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QQPQ wrote:
Uh... Evasion is still entropy based, right?

So, without Dodge, our only option to "skip" the guaranteed hit is block? Or, I guess, 15% chance to avoid damage with Elusive, if you have Elusive.

Wind Dancer now 100% mandatory for Evasion builds.

My reading of the manifesto is that people who never invested in Defense will be tankier than they were before, but people who did invest heavily in defense will be *far* less tanky than they were before.

I don't like that.

It reads like the 3.15 Ailment nerfs. "We found *everything* that relates to this and lowered the value. But hey, we buffed this one thing over here..." The multiplicative combination of all these nerfs to non-base defenses means that characters will be *far* less tanky than before. You would have to increase base defenses a *LOT* more than the displayed values to make up for it. Like, *at least* quadruple the effectiveness of Evasion. And *at least* double the effectiveness of Armour. Those are over the listed values.

And... non-static armour/evasion/ES rolls on bases? WTH? Now we have *even more* "well, I really want to craft this Vaal Regalia, but it dropped with a crap roll, so I guess I need to wait until I get an i86 AND a high roll on the base value".

Speaking of body armour... goodbye 6Ls? Did you all forget that quality helps us socket and link? Are you going to make linking 20% easier since you're removing our ability to craft quality?

Oh, AND it's a nerf to Harvest Enchantments. AND a nerf to various weapons (unless we can still craft quality on weapons?).

**DO NOT REMOVE THE QUALITY CRAFT** unless you're doing something to replace it for all the non-defense purposes.


For characters invested in armor or evasion, it's very likely these changes mean way more than a double effectiveness, probably close to triple effectiveness compared to current values. Removal of dodge is a undoubtedly a big hit to evasion/dodge builds and entropy will likely be a concern for evasion builds still, but it seems like it'll make the early-mid game way smoother. High end builds seem like they might suffer a bit.

Non-static base stat rolls is another layer of rng, and to that reason I can understand why people might not be happy, but it's *only a positive* roll. It doesn't have a chance to roll below, meaning you're more than likely just going to see a 10%+ increase, and that's on top of their base item changes that suggests they're raising base values across the board.

6L items have existed before quality crafts and they will be fine after its removal. Even now, I'm confident a vast majority of 6L items don't come from 48% quality bases. It would be a slight nerf to weapons, sure. Probably the smallest itemized damage nerf I've ever seen in any game.
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GATO_VZLA wrote:
not good how are we going to get 30k of evasion rating and get life is not possible .... you not play the game i die and i cap dodge attack and have 5.8 k life and i use ic setup ... really you dont play the game



They are...you should follow a build guide or simply use more time on path of building.
If youre dying then youre clearing doing something wrong.
Make a guide, share your build with other ppl. Let the community help you.

You have no idea about how evasion stacking is going to pan out, no one knows yet. And still you think its reasonable to conclude that getting evasion and decent life is impossible..come on bro.. :D
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Krazlam wrote:
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JinLee1337 wrote:
Looks like a balancing nightmare that wont change player behavior in SC. It will just result in more powercreep and dmg available to players in SC, because they wont need to invest as much for minimal viable defense.

If defenses need to matter maybe increase the punishment for dying from 10% loss of exp to all exp of an uncompleted level. I am a masochistic sadist though, so what do i know.


It's the opposite situation, they *removed* a lot of the easy low investment high value defensive options and put more of that power into core defenses which makes it an option for investment. Currently there's no point in investing in armor or evasion unless you can get 30k+, so people just pick up acrobatics for 1 skill point and forget investing in evasion.

You say you're a masochist sadist, but you don't play hardcore? I don't mean to judge, but I imagine that's where the masochists go.


First of all, it is true that they removed some easy access to defenses, but thoses defenses were only available to very specific characters in the first place. What they are doing is buffing the baseline for ALL characters alot, which will have the described effect, in my opinion.

And to your comment about me not playing HC. I played HC quit a bit back in the day and recently i played in ultimatum hc, but didnt enjoy it because the game was crashing alot and i lost 2 chars to that. Regardless it doesnt change the fact that whatever changes to defenses they make wont change SC player behavior.
So basically normal characters are getting weaker and characters that spend a lot of points in defense stuff (beyond life) are getting stronger. I guess that's not unexpected, but a lot of people will be mad that they're moving even more points out of damage and into defense.

ES seems to be the only defense that is unambiguously getting better. ES builds didn't use any of the nerfed mechanics, they're just gaining higher total ES, and better recovery.

Once we see the tree and then get to play around with them a bit maybe it will turn out that the new evasion and armor stacking builds will be good, but we already know ES is good, and it is getting buffed, so the league start meta seems pretty likely to be a ton of CI builds.
Please dont Forget up support gem in 3.15 you destroy 90% diversity build.

I see you make change for tank but if i dont deal damage is useless

Good luck GGG try ouf best

I m afraid
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YersiniaD wrote:
Of dear...

I really don’t like what you are doing to the gladiator.
I hate it so far.
Lo Is like you killed my only tanky character. Loved playing him since harvest league.

Dodge... hm. Sounds all a bit confusing. Doesn’t sound good.

Tempest shield... ooof, flesh and stone... ouch.

Fortify... I really hope it’s damage dealt within x seconds or something alike. Will it work, really work, if a Melee character gets it via Leap Slam or Whirling Blades?

I can’t help getting the overall impression that we need 5 to 20 more skillpoints to work all the necessary trade-offs given by the skill tree in.
Any plans in that direction?

All in all reading this was depressing. Sorry, I know you work hard but... :(





Im not sure you understood everything in the post. But all in all it is not bad. Building defence for pretty much any build, will be easier.
What will happen with Versatile combatent or Ghost dancer, from the GLad and Trickster, no one knows - so far.

So lets stay positive Exile ;)

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