Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" Hey its another 0 achievement dude spreading hate because he didnt understand a single sentence in the patch notes. "Spell supresion nonsense is useless" your lack of arguments is bozo level Diablo 2 > Diablo 1 > Diablo 4 > Diablo > Torchlight > Titan Quest > Grim Dawn > Diablo Immortal > Path of Exile 2 > Path of Exile.
Purchased Vessel of Hatred Supporter Pack |
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You know what is the solution for everyone that don't like the changes? Just move to another game since GGG doesn't care about people that dislike patch changes. Maybe some massive players count drop will speak to them - words are useless.
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For all intents and purposes, the problem with armour still remains. The problem was never "it doesn't mitigate damage effectively" (well, it kinda was), but instead it was "I have NO IDEA how much I'm being hit for). In the example you use a 2K damage hit, where is that happening mostly? Act 6? Maps? How much does a particular white enemy, in a white map, hit for, for me to know 10K armour is decent? Or 20K? How can I calculate that mitigation, if I have no idea of the damage that's being dealt to me? When you take into account mods that add damage to enemies, it's even worse.
Just make armour reduce damage by a perfect percentage. If I have 10K armour, that reduces physical damage by 10%. Or 20%. Or something. If I'm stacking armour, I take less damage from physical hits, period. Not "I take less damage given how much damage is actually being dealt to me, because this a calculation based on 30 others calculations". Does the change mean that if an enemy hit me for 15K damage and I have 10K armour, my armour is completely pointless? It mitigates nothing? Come on. |
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Problem: Gladiator was meta for more than 0 leagues.
solution: delete gladiator's best node and turn it into a trash :D gj gigigi |
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Nice, now if you only smooth out the monster damage in some instances to get rid of the one-shots we'd be in a great spot I think.
In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" Noo please don't murder Jugg anymore than it already is lol. No one plays it already. :/ Very interested in this melee damage affecting Fortify power. I like it. Can;t wait for more info. Otherwise the changes seem very smart and much better explained this time around. <3 Last edited by HeroEvermore#0498 on Oct 6, 2021, 6:31:04 PM
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" check my glad at expedition and tell me please how to increase the damage without extra 20 ex investment over the 35ex already in ? |
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I don't know why but this patch notes don't inspire that much trust... Oh well, we shall see I guess.
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" You shan't be missed, and it's obvious that you don't understand the complexity of balancing a game like this to ensure it's long term survival. Giving players MOAR POWER AND MOAR DEFENCES = boring game. Either get gud or get out. |
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The text shows a decrease in the number of defenses layers, but weakly reveals the part that compensates for this.
It's too early to say without a passive tree and actual numbers, but so far it looks like nerfs. May peace be with you, exile.
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