Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" What? So you have 10000 armor, get hit for 2000, you reduce it by 33% despite it claiming that to achieve 50% of the mitigation you need 5 times the armor, which it has in the example, am I stupid and overlooking something or what's up with that? |
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wow ... a new game
age and treachery will triumph over youth and skill!
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Rip Gladiator :/
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BatChest CHILLS
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Balance changes are looking good, took a break this league but will be jumping back in for next.
Really like the way these changes are being communicated/formatted now, and no doubt some things won't feel right off the rip - but glad to see a lot of time and thought has been put into it |
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GGG: "We are going to buff defense and recovery"
GGG: "We have removed or nerfed almost every source of defense and recovery" IGN: Jail
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Hmmmmm. Are we getting a few more passive points to utilize the new keystones?
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Wait, aren't previously evasion+dodge capped characters going to take 4 times as many hits because of the dodge removal?
Or am I missing something? |
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" Versatile combatant's negative tradeoffs really aren't that bad. Pair it with glancing blows and life/es/mana gain on block, now any class is tanky. Currently this is only really easily achievable as a gladiator because of versatile combatant. While I'm a little sad that they're nerfing it for gladiator, I think it's reasonable. |
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I never thought I'd be hyped about defences! Pretty cool stuff!!
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