Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time

Welp i guess i gotta find an other game to play with friends, not a game that makes it harder to play with more poeple...
Aura nerf i get a little, curse nerf, i dont get, barely anyone uses them...

Thx for DoT buff tho.

Wondering how many builds options we are gonna have for end game, since having a support wont be viable anymore... like 3 like this league???

"
Uknowho wrote:
As others mentioned before, the buff to skills that cant hit just isnt high enough now that they cant benefit from EO, they were in a bad place before and need a buff, not a nerf. Ignite is probably gonna be fine but with Dots inability to penetrate resists we had to rely on EE, with it destroyed aswell its gonna be a bad time i feel.

Also: what about Malachais artifice, was a great ring, but even at full EE effect pretty damn underused, simply dead now?

As long as Dots cant benefit from ele penetration its just gonna be a bad time without EE, especially in maps with some rares having overcapped resists due to map mods, abilities and auras.

GGG, please provide your calculations on non-hitting DoT skills that they would be buffed or at least at the same level without EO and EE.
Let's take the first one on the list as an example; Wintertide Brand. The skill gem change is like making it level 27, ok, nice. You added also like 10% cold DoT multi to existing affixes. And then there are new Global Damage over Time Multipliers, but they are not free unless you start allowing 7 affixes on items. So where is your buff logic in these DoT skills?
Last edited by Maniollo6#6394 on Oct 7, 2021, 8:46:06 PM
GGG killed slams, skills that were nowhere near as broken as an aura abuser deleting the entire game and trivializing content, and no one batted an eye. But they finally address an OP playstyle that has been broken for years and everyone is up in arms.

Buff Jugg, the only ascendancy that can literally get no damage notables.

Make slams great again.

Revert seismic cry so it isn't just an aoe buff.

Make melee great. Spells have ruled this game for far too long.

I'm thorn, let's see how this plays.... I just want to have fun :-)
Love the changes. I read that you are reviewing skills affected by elem equilibrium. Would enjoy a buff to cold, lightning, and unlocked trielement elemental hit that doesn't make the Avatar of Fire version the only viable one
Ok... sooo... Patch Notes when??? lol
More nerfs to Death's Oath via clusters :( leave my boi alone. Perhaps the DoT changes will counteract this a bit, but another buff to the base damage would be nice.

A bit sad to see aura stackers go (at least I think they're dead), I thought it was a cool build and I liked that you could invest into it almost infinitely.

After reading through all 3 manifestos, I really appreciate the approach taken and the way they were presented. I feel much more comfortable that the developers are aware of balance issues and are committed to making PoE a better game. Thanks!
Last edited by chakra#1485 on Oct 7, 2021, 8:51:01 PM
The fire rises.

Glorious!
I don't play standard, but GGG you are short sighted to think that rendering people's standard characters completely unplayable is a good idea.

Do what you want with the expansions, people can vote on your changes and get their feelings across by deciding to buy or not buy supporter packs. You should be more careful with your customers' heavily min maxed standard characters. Those disrespected/undervalued types of players will vote by simply uninstalling.
Siphoning Trap is still something you can't build around properly. Still needs a threshold jewel or a rework.

Furthermore players are meant to get more powerful every time loop. Thats the point of having the time loop. How are we gonna finally beat Zana with all these nerfs?

IGN : Reamus
Last edited by Andromansis#4714 on Oct 7, 2021, 8:56:07 PM

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