Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time

SpellSlinger FlameWall looking promising on 3.16
It's nice to see all this effort, and I appreciate the changes, but these are not the changes the game needs right now.

We would much rather have :
- An auction house
- Death logs (or any sort of explanation of character deaths)
- Auto pickup for currencies / shards

I would also pay for any of the above without hesitation.

I'm sure you are well aware of these issues, some of them are downright comical at this point. Are you guys keeping these changes for POE 2 ? If so, that's fine, just let us know at least.

Anyway, looking forward to the next league !
I really like this changes and I hope I will see more of this kind of changes:)
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Poganyz wrote:

We would much rather have :
- An auction house
- Death logs (or any sort of explanation of character deaths)
- Auto pickup for currencies / shards


Chris explained extensively that an auction house and auto pick-up are not part of the (near?) future of POE. And I like that.
so....
5% of the community crying
92% doesn't understand what all this shit means
3% tryin to keep it up ans struggle through end game

you're so out of your community....it's absurd! Hope you're in touch with your streamer :)
"
Characters specialised in maximising the number and power of Curses provide far too much damage and defence to party members, making a party with a Curse-specialised character so much more effective than one without.


If GGG was the developer behind League of Legends:

Problem: Players specialised in killing jungle minions provide far too big of an advantage to party members, making a party with a jungler so much more effective than one without.

Solution: Players deal 90% less damage to jungle minions

You had a good product and you're seriously just screwing it up and I GENUINELY can not comprehend why you would do this.

At least if you were developing a MOBA it would be a pvp game so it's somewhat of an excuse, even then a bad one

Why the hell do you keep nerfing people that play properly because those that don't know how to play the game play badly?

Do you also know what provides far too much damage and defense to players? Quivers!

I want to play my bow character WITHOUT a quiver and IT'S JUST UNFAIR AND A HUGE PROBLEM that the ranger that hits server first level 100 is so strong because he uses a quiver, please nerf quivers or why not straight up remove them from the game?
Honestly, I don't give a shit about buffs or nerfs. Numbers move up, number move down. Things change. Adapt.

What I'm interested in is what exactly are you planning to do about the fact that around two weeks into the league my hand starts hurting when even thinking about this game...
"
Prapic wrote:

What I'm interested in is what exactly are you planning to do about the fact that around two weeks into the league my hand starts hurting when even thinking about this game...


Dude, how much do you play this game? Lmao

But yes, league mechanics with many chests and mechanic specific currency dropping in huge seperate numbers is not the way to go. But Chris agrees with this.
Well sooner or later all these nerfs will happen, too bad my league char is dead now i lost about 2 mirr on that, not sure what to do about it, maby change into something els will see, but for sure a lot of players lost tons of money on their aura stacker chars specialy in std were the mirr gears kicks in..

Will see the patch note yet to come and there will decide if poe is dead for me or not.
why are you ruining EE for witches????
are u done killing minions builds? ... -.-

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