3.17 TOXIC RAIN CHAMPION - Fast, Tanky, Deadly! - League-Start to End-Game

Loving the Champion version this league. Ive played raider and pf versions in the past and this is easily my favorite version now.

This build is very versatile with so many ways to do different things and many gearing alternatives, with budget versions and it can scale to very good dps with investment.

In case anyone is interested what this build can achieve against bosses with a high budget, here are some stats:

10-15-20+ million dps depending on investment

600k + effective HP against phys dmg
250k+ eHP against elemental and chaos damage


200%+ move speed
Cap 90% phys dmg reduction
100% spell suppression with extra damage suppressed
80%+ chance to evade
500+ Life regen per sec
500+ Life on hit rate per sec
800+ energy shield with Ghost Dance
Grace, Determination, Vitality, Malevolence, Defiance Banner
Elusive + Tailwind + Phasing + Onslaugh
Frenzy and Endurance Charges
5-6-7k + hp depending on how much you think you want/need
Permanent Fortify
Lots of damage reduced (10% from taunt, 20% less damage with hits and ailments from enemies)
Cannot be Cursed in Maps
Take no extra damage from crits on major bosses
Nearly 10k damage absorption with Molten Shell
And more...

some screenies:

Spoiler



If you want to take a look at my current setup in PoB, here is a link:

https://pastebin.com/727PzEch

"
BuDiu wrote:
Loving the Champion version this league. Ive played raider and pf versions in the past and this is easily my favorite version now.

This build is very versatile with so many ways to do different things and many gearing alternatives, with budget versions and it can scale to very good dps with investment.

In case anyone is interested what this build can achieve against bosses with a high budget, here are some stats:

10-15-20+ million dps depending on investment

600k + effective HP against phys dmg
250k+ eHP against elemental and chaos damage


200%+ move speed
Cap 90% phys dmg reduction
100% spell suppression with extra damage suppressed
80%+ chance to evade
500+ Life regen per sec
500+ Life on hit rate per sec
800+ energy shield with Ghost Dance
Grace, Determination, Vitality, Malevolence, Defiance Banner
Elusive + Tailwind + Phasing + Onslaugh
Frenzy and Endurance Charges
5-6-7k + hp depending on how much you think you want/need
Permanent Fortify
Lots of damage reduced (10% from taunt, 20% less damage with hits and ailments from enemies)
Cannot be Cursed in Maps
Take no extra damage from crits on major bosses
Nearly 10k damage absorption with Molten Shell
And more...

some screenies:

Spoiler



If you want to take a look at my current setup in PoB, here is a link:

https://pastebin.com/727PzEch



Mate, that setup is absolutely amazing! Congrats... to get that in league within a week is INSANE.

I really like it... you have more DPS AND more defence than me, haha. Gonna add that to the first post.
"
Khaldtor wrote:
"
brunowa wrote:
"
Khaldtor wrote:
Hello!

I think i may have screwed up crafting the bow.
I missread the crafting notes from lightees build.

So now i have a rare thicket bow with ONLY hunter t1 dot multi. It Said to have normal dot multi, am i screwed or Will it work just the same?


It will get you to red maps but to push end game bosses you will want the extra DOT Multiplier.

You want one of these bows... with either crafted DOT or attack speed:




Yes i know how the end game bow should look like.

My question was if i could continue to craft on a bow with rare quiality with only hunter dot multi mod.

Like if i craft can't roll atk mods then exalt twice, according to Lightees notes ill hit Hunter dot multi+ Level to skill gems. My question is, will i roll dot multi instead of the hunter dot multi like this or not?


Unfortunately you can't force the DOT Multi because it is a suffix.

You can force the Hunter DOT and the +1 socketed gems because they are the only non-attack mods.
"
TheEndurance wrote:
the masteries don't show whats being taken, can we have a list somewhere on what to take?


Take:
Life: +50 to max life
Life: 10% inc max life, 10% reduced recovery
Life: 10% inc max life / 10% reduced life recovery
Duration: 10% more skill duration
Flask: Life/mana flasks gain 1 charge every 3 seconds
Bow: 20% chance for phasing on kill / 8% inc movement speed while phasing
Bow: 20% increased area of effect while wielding a bow
Reservation: 15% inc mana reservation efficiency of skills
Chaos: 20% inc effect of withered
Spell Suppression: Prevent +2% Suppressed spell damage

"
brunowa wrote:
"
TheEndurance wrote:
the masteries don't show whats being taken, can we have a list somewhere on what to take?


Take:
Life: +50 to max life
Life: 10% inc max life, 10% reduced recovery
Life: 10% inc max life / 10% reduced life recovery
Duration: 10% more skill duration
Flask: Life/mana flasks gain 1 charge every 3 seconds
Bow: 20% chance for phasing on kill / 8% inc movement speed while phasing
Bow: 20% increased area of effect while wielding a bow
Reservation: 15% inc mana reservation efficiency of skills
Chaos: 20% inc effect of withered
Spell Suppression: Prevent +2% Suppressed spell damage



hey, did the balistas get improved when from your frenzy charges and onslaug???

and did the balsitas also get improved by nodes tat increace chaos od dot damage? or even by the nodes that improve daamge when holding a bow or with bows??

thx again
Hey can you post the mastery for the passive tree please? Your POB only shows that you have taken the node, but doesn't show which option.
"
Nechronics wrote:
Hey can you post the mastery for the passive tree please? Your POB only shows that you have taken the node, but doesn't show which option.


The post above yours literally has the masteries :P

Take:
Life: +50 to max life
Life: 10% inc max life, 10% reduced recovery
Life: 10% inc max life / 10% reduced life recovery
Duration: 10% more skill duration
Flask: Life/mana flasks gain 1 charge every 3 seconds
Bow: 20% chance for phasing on kill / 8% inc movement speed while phasing
Bow: 20% increased area of effect while wielding a bow
Reservation: 15% inc mana reservation efficiency of skills
Chaos: 20% inc effect of withered
Spell Suppression: Prevent +2% Suppressed spell damage
"
buppaisfat wrote:
"
I got all my ballista's swiped when in boss fight, can u tell me the right way to do


They are bugged right now. But looks like they might be getting fixed hopefully in the next patch.

https://www.reddit.com/r/pathofexile/comments/qg7f51/league_is_krangled_so_hard_that_ggg_put_wrong/hi6ei0y/

See comment from Bex. Best you can do right now is drop them out of the way or behind you.


Actually I got problem with boss that it keeps moving, I don't know how to make them stay inside the AoE of toxic rain, Sirus for example
"
brunowa wrote:
"
Ezzfaker wrote:
how is it supposed to work molten shell + ice golem + cwdt + culling strike sup?

I was just testing it at the time and it doesn't work. I'm currently running Increased AOE instead of Ice Golem. I haven't worked out the best use of the slot yet but it's fine for now.

Increased Duration would probably be best for longer Molten Shell uptime.



Hi, thanks for your guide. I'm just looking at something ... culling strike doesn't support a skill like molten shell. So why use it there? Thank you.
"
8ery wrote:

Hi, thanks for your guide. I'm just looking at something ... culling strike doesn't support a skill like molten shell. So why use it there? Thank you.


Yeh I was testing a golden and culling strike setup and it didn't work well.

You can use bloodrage instead to generate frenzy charges. I took it out because I didn't like the degen. But if you invest in regen from tree and/or run vitality it would offset bloodrage degen.

You could also run enduring cry to generate endurance charges.
Last edited by brunowa on Oct 29, 2021, 5:00:32 PM

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