What We're Working On
Given the recent playtesting of Fortify i would love to see Fortify or Fortification stacks in the list.
|
|
I'm not a fan of a league mechanic as well - being forced to prepare loot for the cruicible is like the same issue why harvest was pressuring.
So, bosses should now be killed in 5 seconds? Ramping up DoT builds, hello? And if you didn't kill it, you now must remember where he was to come back for him? That's madness. I hope one of decreases to damage was to zapping ranged mobs... Is it not possible to store this "corruption blood" for further use on any item? Like saving the Temple of Atzoatl for further double-corruptions or like crafts in Harvest? Problem: Players are having fun in Path of Exile.
Solution: Remove fun. |
|
This League is a fucking disaster - FUCKING FIX IT!
|
|
There is a bug where when you add a NPC from the expedition league in your hideout, you can't remove the NPC later.
I already reported this bug but wanted to tell you about it. GL&HF in Scourge |
|
just had *another* "all portal disappeared bug" while there was a zana inside. Didn't fully runned the juiced zana map and didn't run the whole main map at all. They all vanished. It didn't happened before, whatthe purpose of changing things that were working great before ?
|
|
How can this be missing from the patch notes?
" It's just a straight up another nerf to physical SST while conversion SST builds only got the base damage nerf. Also, if getting the patch notes early means they are not complete I would rather get them later and in full detail. |
|
So no adjustment to fortify? it is working as intended? BS
|
|
so, "we saw rewards are bad but we will ignore this". I see. Another league "come,buy our stuff and then wait for another league cause this will be dead"
|
|
" Yup... |
|
I am not at maps yet, so maybe this will improve by then, but for now I have decided to stop interacting with the Scourge during the campaign. The difficulty spike of switching to nightmare is ridiculous. With Expedition and Ultimatum we had control over how hard we want the challenge to be, but here every time I hit the button I am plunged into the middle of a Zerg rush. And once that debuff has high enough stacks it becomes suicide, at which point my only options are: ignore it or die.
This is really terrible balancing. During the campaign especially the scourge should be balanced around the difficulty of the map you're in. My character has 20 deaths now, out of those 19 were to the scourge. If your build can survive the campaign areas it should also be able to survive the nightmare in it. This is not a super-late endgame mechanic for the top 1% of builds, this is something thrown at potentially new and inexperienced players. This does not make for a great first impression. And you go through all that trouble for what? A few corrupted rares that aren't worth picking up, scourging of items that takes forever and risks bricking your item. There is just no reason to engage with the league mechanic. Zero. Of all the items I've shoved in the crucible only two came out usable. It doesn't inspire confidence that this is worth my time. And as a fan of shield skills I have to say: what happened here? On the one side you nerf skills because shields get a buff, on the other side you nerf shields because skills get a buff? What? How does this happen? If you wanted shield skills to require more investment in shields then the last thing you should have done is reduce the numbers that actually make that investment matter. According to Chris we should play skills after they were nerfed because then they're good and balanced. Well I strongly disagree after what happened here. |
|