Prophecy Removal in 3.17.0
" That is exactly the opposite to "bad game design". Bad game design is leaving bloat and outdated systems in the game instead of introducing more interesting and exciting ways. Hell, I`m in on it even if they are just experimenting. |
|
Removing content that can easily be ignored by all players that don't like it sounds like a bad idea. Better get rid of that labyrint. It can't be ignored and is the most unfun content that I discovered so far in this game.
|
|
" The problem with that is that the game starts to be bloated with useless data, making the size of the game ridiculous huge. If they simply remove it, that won`t be a problem. |
|
" I also don`t like lab. But keeping useless content bloats the game, specially with something like prophecy. |
|
I use a lot prophecies to go along with syndicate (Lost maps, for a lot of T1, Master seek help Jun for.. Jun)
Will you add more way to get Jun's mission? With recent patch, You really destroyed rentability of safe-houses, (even if its still profitable) but with those changes.. Will you remove syndicate totaly too in near futur? |
|
Saw it coming. RIP
|
|
What about Poe2? There will be 3.25 launch?
|
|
Wait does no pale court mean they dropping the crafting mod from there as well?
|
|
If nothing else, this would mark the first time GGG has removed an already-added league mechanic (not to be confused with not adding a mechanic after its temp league ended).
I shall withhold judgment until I see what GGG brings in instead. |
|
" This is annoying. It was great to have a dedicated drop pool, why just not add them as a unique map that can drop so people can still do that if they want and target those items? IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com |
|