Path of Exile: Siege of the Atlas Teasers

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BNightwolf wrote:
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za6i9ka wrote:
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PoitelMarto wrote:
And what of (elemental) minion skills, such as some Golems and SRS ? Do they benefit from triple damage ?

Not sure they would benefit this more than double +2 wands or Kulemak's anyway, but that'd definitely have to be considered.

And if its 100% chance to deal triple damage it won't work on minions either.


We have triple damage on skeletons with iron mass, why would this staff not give triple damage to raging spirits?


The word you said means you do not know the iron mass unique at all.
As we all know, skeletons have their base physical damage, which is 817.3 in average. But once you equipped this silly unique, your skeletons would never do damage as 3*(817.3+about180), but just ignore their base damage and use the weapon damage to attack, since aura effect has been nerfed into the abyss, it only makes your build expensive without effective damage output.

Well, if you check this unique toy's price, the answer is really facile.
Last but not least, I just hope the unique amulet will be acquired stably from new atlas bosses rather than the silly drop rate like mageblood or the quire.

Or, the other "useful" uniques are still meaningless trash.
Wait, Kirac mods? Correct me if I am wrong, isn't it.... Zana?

Oh wait..... is it her?
Zana has been the Archnemesis all along?...
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Natul wrote:
Zana has been the Archnemesis all along?...


Wrong content. They wouldn't kill her off with League content. They're killing her off with Core content.
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Exile009 wrote:
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BNightwolf wrote:
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za6i9ka wrote:
And if its 100% chance to deal triple damage it won't work on minions either.


We have triple damage on skeletons with iron mass, why would this staff not give triple damage to raging spirits?


Iron Mass specifies that your skeles get to do triple damage. Its triple damage mod is a minion mod, in fact even more specifically only for skeletons.

This staffs' triple damage is for the player. Minions don't inherit player mods. So it won't give your minions triple damage. To clarify, SRS doesn't deal any damage from the skill. The skill only summons the minion. What the minions do after is separate. There's no 'SRS damage' for this staff to magnify.

You can see it in the name - it isn't Raging Spirits, it's SUMMON Raging Spirits


Now there may be a new item granting a passive such as the Necromantic Aegis that makes shield apply to minions, but with the weapon ^^
Harvest in a nutshell : https://image.noelshack.com/fichiers/2023/48/6/1701517918-poeh.jpg
Ultimatum : https://image.noelshack.com/fichiers/2023/48/6/1701517789-ultimatum-league.png
Expedition : https://image.noelshack.com/fichiers/2023/48/6/1701518028-poe-expedition-in-a-nutshell.png
looks all good until now. really hope that the Summon Reaper will be playable this season :)
Poor Zana. What did you do to her? :)


....or was it.... us??
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Exile009 wrote:
Iron Mass specifies that your skeles get to do triple damage. Its triple damage mod is a minion mod, in fact even more specifically only for skeletons.

This staffs' triple damage is for the player. Minions don't inherit player mods. So it won't give your minions triple damage. To clarify, SRS doesn't deal any damage from the skill. The skill only summons the minion. What the minions do after is separate. There's no 'SRS damage' for this staff to magnify.

You can see it in the name - it isn't Raging Spirits, it's SUMMON Raging Spirits


I'm pretty sure you are right, but then I don't get why SRS summoned via Spell Totem Support would deal less damage then ? Unless I'm mistaken the wording is the exact same, except in this case it's triple damage which has its own rules I guess ?

Same for "socketed gems deal 30% more damage" essence mod, but the wording changes a bit.
Game was fun, but now its just boring. Please release PoE2 ASAP, at least some alpha
Playing marauder @ Hardcore leagues

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