Game Balance in Siege of the Atlas

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Praanesh wrote:
Damn


My thoughts exactly, in a good way ofc.
~ Please separate the PoE1 and PoE2 forums.
Looking through the threshold jewel changes again in sheer disbelief. Eyeball math says viper strike now deals 60% less damage. Is this a joke? Who in their right mind would ever even think about playing viper strike outside standard league now?
Spells like Flameblast and Divine Ire feel clunky to use, they just are not fun despite their damage potential getting no end of buffs. I wish there was a support gem or something that caused some of these channeling skills to release at max charges. Those few milliseconds of time that I hold Flameblast when it is at max charges - because it is near impossible to release it right at 10 - is lost dps and it drives me crazy. So finicky.
Please reconsider the proposed Fire Burst changes. The "ignite compensation" for Fire Burst as proposed is actually a nerf to it's primary strong point of map clear. I think I speak for literally everyone who has played Fire Burst in saying that I'd rather eat the 28% global ignite nerf "un-compensated" than get slightly higher numbers with a 1.5 second cooldown.
The following Unique Jewels can no longer be obtained: First Snow,

I been using freezing pulse a while now. The jewel they are not supporting adds 2 additional projectiles per jewel uses. max was 2 jewels with max 5 projectiles. is there a support gem to replace this extra projectiles what would not loose damage? All the other support gems (unless I am missing something) reduces damage when used.
Last edited by Kaotic-Ouch#9400 on Jan 24, 2022, 8:25:31 PM
"
yochee0 wrote:
Spells like Flameblast and Divine Ire feel clunky to use, they just are not fun despite their damage potential getting no end of buffs. I wish there was a support gem or something that caused some of these channeling skills to release at max charges. Those few milliseconds of time that I hold Flameblast when it is at max charges - because it is near impossible to release it right at 10 - is lost dps and it drives me crazy. So finicky.


There is only one good channeling skill, and it is cyclone.
I would love some more defensive options and/or buffs
channeling (except cyclone) is antithetical to the entire design of the game.

All channeling skills should be instant cast and build up charges while you move or they will forever be unusable

I don't see why you can't just have all channelling skills also move the character along with your mouse and then when you let go of the button, it casts the spell. Rather than stopping you in one place for the channel AND the cast.
Last edited by jsuslak313#7615 on Jan 24, 2022, 8:28:55 PM
How impactful was the gem to viperstrike? I was kind of wanting to play with viperstrike as a league starter :(
Last edited by TaurenMoo#3240 on Jan 24, 2022, 8:30:14 PM
Still no Anger Aura buffs? You may as well just remove this useless aura now. Anger was, even before this patch way worse compared to Wrath or Zealotry but with this base damage buffs on skills the difference is even more worse now. It should be 35% reserve cost even though it is worse than Herald Of Ash 13% more fire damage which is 25% reserve haha...
More stronger and less white pollution screen mobs = heathier game experience.

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