Game Balance in Siege of the Atlas

Yay !

Awakened Cast on Critical Strike Support: Supported Skills now deal 9% less Spell Damage at gem level 1 (previously 30% more), and 7% less at gem level 5 (previously 32% more).

Seriously ? really ? let's go 30% nerf you should just annul all dmg linked to that next time then it should be balanced
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Cast on Critical Strike Support: Supported Skills now deal 19% less Spell Damage at gem level 1 (previously 20% more), and 10% less at gem level 20 (previously 29% more).


HAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAHA
seems relatively good, but flat added ele supports are used by other builds too, not only attack based builds
TR Nerfed ~20%, but bow hit damage buffed. RF Inq basically untouched, selfcast spells buffed but still useless. Looks like RF / Bow build meta.
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TR Nerfed ~20%, but bow hit damage buffed. RF Inq basically untouched, selfcast spells buffed but still useless. Looks like RF / Bow build meta.


best tldr in this whole thread
Last edited by KosKesHPoS on Jan 25, 2022, 12:53:44 AM
Detonate Dead : the specter things should be totally remove.
(and may-be buff the percentage of life deal as damage to compensate)
Last edited by GKPlight on Jan 25, 2022, 12:58:28 AM
Why "wrath aura" give only more spell demage?
More more Nerfs.
More Dead Game :D

We will play Lost Ark! Best

Lost Ark > PoE trash :D
I love these “challenge” leagues, they weed out the weak exiles from the strong.
Didn't see discharge in the preliminary list of on hit spells receiving buffs. Since ignite is getting a balancing nerf, I'm hoping this is addressed to save discharge ignite as a build style.

-O

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