What We're Working On

Any updates on controller support for this league? Would be really nice!
PLEASE give us a real GUI for the league stuff, this is atrocious. A simple task like "which of these do I have a lot of?" is so damn tedious.
And since we can't trade them (which is fine) there's really no point of limiting them anyway...
"Fixed a bug where the Ivory Temple Map could not be obtained through using an Orb of Horizons, or through natural map drops."


That explains a lot.... can i get about 20 orb horizons of refund?

PS: Jk, jk, or maybe not, or maybe i'm, but more than likely not, but there's always that possibility.
Last edited by TrueDivinorium#6238 on Feb 9, 2022, 4:07:49 PM
no mention of non-aura skills have no cost when focus craft??

I wouldn't have started CF glad if I knew this was going to happen...
defiance banner isnt working rn!pls fix!
Sad to see unleash support not working with summon skeletons still not on this list despite some other arguably far more minor issues.

That said, good to see that addressing bugs is the priority; archnemesis is a bit clunky currently but I can live with it (especially now I've done the challenges and can ignore most of the more common drops, it was pretty frustrating before that).
"Still investigating the blight issue"
The bug has been there since the start of Scourge league, though less prevalent as it is now, at least back then you could actually open most maps, and if they didn't open it would only take a couple trys to get them to open. How are you "still investigating." You have to spam try to get them to open, and even then there's the chance that the map literally just does not open at all no matter what you try to do.
Last edited by LumiVoid#6970 on Feb 9, 2022, 4:14:07 PM
I really like the touch the Archnemesis mechanic provides, but I have to agree with many others that the inventory feels too small.

It's super frustrating to be working on a "big" recipe, have that block like 15 slots because you need them all at one point but you are missing one of the base modifiers like vampiric.

At that point I almost stop interacting with the mechanic in the map until I drop the one specific thing I need 20 maps later. Meanwhile I can't pick anything and don't want to waste anything on "inferior" recipes.
Favorite maps do not work for a good few of the maps (mostly maps that came back this league)
The Archnemesis tab is very difficult for me to read. While I would like a whole new UI and extended space (there's a reason there are so many tools and cheat sheets out there), I could live with at least a readability update.

When I have 60+ little skulls, many of which have similar coloring, it's very difficult to parse out what I have. It looks like the skulls are supposed to change depending on the tier but when you have so many skulls packed together it's very difficult to discern.

The search bar needs some sort of ability to highlight a specific skull and not include the components that make it. For instance, if I search for "Storm Strider" it highlights those skulls plus the Stormweavers and Hasted that make up the Strider. That can be helpful but sometimes I just want to see the striders.

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