3.18.0d Patch Notes Preview

an easy fix for the headhunter would be to remove the limit of only 1 of each modifier and let it have all again. considering there are not as many mods per mob, that shouldnt be nearly as bad as it was before and at the same time allows it to be strong again
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
3.18 sucks. I'm so sick of the bullet sponge mobs. Roll back this travesty.

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stoffe_stoff wrote:
pls make the omni / ashes amulets drop rate higher... really boring to kill searing 30 times and still nothing on ssf

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This. Frankly while annoying the Archnemesis mods are secondary to the availability of Omni (60 ex is 10 times too much).
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Senju_Hyoketsu wrote:
Please restore the Archnemesis mods to exactly how they were on release !

Like when Delirium came out, never had as much fun with the game. Pre-nerf Delirium, Pre-nerf Sentinel, was so much fun.

But people have been whining so much because they couldn't faceroll the game from day 1 onwards with their broken low investment league starter builds (traps, mines, minions...).

Sad.


yeah, i remembered delirium when i got oneshotted after getting 2-3 screens further, got clusterfucked, killed by low framerate or permaslowed. was very fun to play lmao.
Last edited by powner1985#1411 on May 25, 2022, 8:03:46 PM
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Frostweaver: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
Permafrost: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.
Frost Strider: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
Hell to the MFing Yeah! Playing Frostbolt when the game wanted me to die it would just send one of these bastards tagged with Haste and it was game over man, game over.
Arguing on the Internet: What's the point when you can't punch them in the face when they really piss you off?
PoE players trying to hype PoE to get more new players to play the game, then this happens. Really sad. Hopefully, won't be the same for PoE 2.
Delete Effigy
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powner1985 wrote:
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Senju_Hyoketsu wrote:
Please restore the Archnemesis mods to exactly how they were on release !

Like when Delirium came out, never had as much fun with the game. Pre-nerf Delirium, Pre-nerf Sentinel, was so much fun.

But people have been whining so much because they couldn't faceroll the game from day 1 onwards with their broken low investment league starter builds (traps, mines, minions...).

Sad.


yeah, i remembered delirium when i got oneshotted after getting 2-3 screens further, got clusterfucked, killed by low framerate or permaslowed. was very fun to play lmao.


Literally play with less gear. It's that easy.
The purpose and design concept of Archnemisis mods was that you could CHOOSE not to interact with them.

You added these mechanics to all mobs, including bosses.

My only counter play to CHOOSE not to interact with specific mods is to not play?



You added atlas keystones to enable us to remove the content we do not want to interact with.




Remove Archnemisis from the core game. Give an Atlas Keystone to change the mod pool into Archnemisis so those that CHOOSE to interact with archnemisis can.
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LaserVonRekyu wrote:
The purpose and design concept of Archnemisis mods was that you could CHOOSE not to interact with them.

You added these mechanics to all mobs, including bosses.

My only counter play to CHOOSE not to interact with specific mods is to not play?



You added atlas keystones to enable us to remove the content we do not want to interact with.




Remove Archnemisis from the core game. Give an Atlas Keystone to change the mod pool into Archnemisis so those that CHOOSE to interact with archnemisis can.


Im here since 9 years, hope is gone.
This game is dying slowly, thanks to the absurd hardcore mechanics.

It was so much fun long time ago, fun has been killed sadly.

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