Game Mechanics Q&A Answers
" Damage taken can be converted. Converting damage dealt with hits will not effect the self damage but any "Physical Damage taken as" mods will apply. This is very effective for reaching really high stacks since even characters with massive amounts of armour will actually start losing effective damage reduction when passing 20+ stacks. Reducing the physical damage of the self-hit will increase the effect armour has on it, therefore improving your damage reduction against it. Last edited by Zalkenth#2014 on Jun 12, 2023, 7:03:49 PM
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some of those questions could be easiely found out by just testing it (like the corpse limit) or by simply asking the community :/
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" Wow that's a good question. I guess the excess damage would be applied to the player because at that moment when the damage comes in, the second totem just isn't the "nearest one" and isn't considered a target by this passive skill. The word "nearest" implies that the possibility of having multiple totems was taken into account when the skill and its description were designed. Since they say "must be taken from the original thing" I assume that is just what happens. But If someone has tried it and made a different observation, please tell me. |
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