Character Balance in Path of Exile: Lake of Kalandra

Path of 1 Skill/archetype. Lightning Strike and Seismic here we go again.
This is terrible - only making it harder for players who will stick around less because they keep getting killed due to not having any defences or not having enough damage.

Why don't GGG get that players don't want to spec even more points into defences on the passive tree. We were already stretched so thin to barely make it through.

Feels like GGG is punishing most players because some big wardloop, reap builds (ultra expensive) could trivialise content.

Feels like these decisions affect most of the stuff in this manifesto was rushed and not thought out properly in terms of the ripple effect it will have.
que sera, sera
Last edited by askpoe#6648 on Aug 6, 2022, 5:54:08 AM
Nobody played jugg and you literally nerfed him by taking away 5% reduced damage taken and asking for 2 more ascendancy passives ICANT
POE has just become path of nerfing. A small percentage of players control trade. So when they nerf all these builds it just destroys the community.

But I am sure this time POE will get it right.

They must have hired WOW devs or something because this is even past WOW level balance swings.

To POE devs. It is a game you don't matter. After ten years the attempts to keep the game on life support is failing. Stop doing the same thing every league. Other devs are making better games now.
"
Problem: Because minions are monsters, they inherit some stats from monsters that can significantly affect build choices and power.


maybe this is a way to nerf monsters and these changes would be inherited by minions? lol

Here, 10 mobs with these beautiful effects with only 1 hit to kill you
HoW DaRe YoU tO HaVe 2-3 SpEcTrEs WiTh SuCh ModIfIeRs

PS I'd rather pay 80$ for a standalone offline game and 40-50$ for every expansion than experiencing this "balance" which kills the interest for the game for 2-3 leagues. Not kidding I play 1-2 leagues and then leave for 2-3 leagues. Is this the way for casual fans?
Last edited by NebSehemvi#4967 on Aug 3, 2022, 3:28:15 PM
tf is this?
Lols guess its back to gw2, fuck this noise
okay, what the fuck is this? i thought that after sentinel and archnemesis there will be something good, what will change somehow defence mechanics, or may be there will be at least balance for defence/monster damage. but holy fuck, nerfing mana reservation?nerfing necro?not reworking old skills? who the f uses devouring totem? who thought that it will be SUCH a good idea to make this "Devouring Totem now has 20% more base life, and has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 0%)."?!?!?! there is ABSOLUTELY no point of using this skill at all, such as Rejuvenation Totem. Also, im pretty sure that new Pathfinder's Master Alchemist Notable Ascendancy passive Skill WILL work with Mageblood, which is not allowed,and it MUST be reworked that it will have 20% inc effect if it was used recently, or used to player.
This balance manifesto is one huge dissapointment
Also, reworking Gravicius Veiled Modifier on body armour into useless phys taken as fire? Do u think that it will compensate lost defence layer?Who thought that it was a good idea?
Last edited by Bugs001#0597 on Aug 3, 2022, 3:34:34 PM


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