Character Balance in Path of Exile: Lake of Kalandra
Hello, I hope someone with GGG will read it. Although I am only a casual player, I still see many problems in the game. I apologize for my not very good English, it's not my native language.
The biggest is of course the balance of individual builds. If we look at the statistics, a large part of the characters/players in the endgame play max 5 builds, which is not enough for how many options the game offers. Any change for Hierophant :) ? Another problem related to why people only play a few builds is, of course, "damage taken". Here the solution is simple... just reduce the damage of all enemies. The nerfs on mana/life reservation efficiency are a big disappointment for me... it would require a change in how auras work, e.g. change "cost" from "%" to "value" (such as "vitality aura"), which could be easily balanced. Players who would like to use more auras would be able to have them if they invested passive skill points in mana. Possibly change some auras/skills that reserve mana... I would definitely change all heralds skills and tempest shield (from "%" cost to "value".) Another possible change would be to add, for example, a support gem that, instead of reserving mana, would burn mana (on a similar principle as "Righteous Fire") so it would not be affected by the "mana cost" passive skill as "Righteous Decree" so we would not be able to achieve " free auras". Or just change auras in this way... If auras had a cost in "value" and not in "%" there would be options for additional opportunities to add to the game such as: cost energy shield instead of mana. Which is not completely possible to do now, because 50% of, for example, 10 ES is "free aura" :), but if it was, for example, 250 mana, it would no longer be possible to transfer it to ES because it would not have enough ES (if he will have still only 10 max ES). Changes for spell suppression are fine for me. Also the nerf for "Defiance Banner". I'm also very happy for the "MoM" buff, I like this skill. Add passive skills like "Avatar of Fire" for other elements (and maybe chaos/poison) I would add options that would support a build without using critical hits. It would like to change a few passive skills that are literally useless to use... such as "Resolute Technique" or "Precise Technique" etc. With the new nerfs on the reservation, "Blood Magic" would also deserve a buff. Currently, most melee skills are too weak to even consider using them. PLS buff them. Bleeding mechanics would deserve a significant buff. Currently unusable as a primary part of the build. Flask nerfs are a bad idea. Or at least buff passive skills for flask charges. Juggernaut's Unbreakable skill was perfectly fine for me, the given changes are bad, at least I don't see a reason to split it into 2 parts. And where did "5% reduced damage taken" disappear??? Until now we were reducing damage to everything, now suddenly only elemental. "Damage taken recouped as life" would be great if we had such an option at the bottom part of the passive skill tree. Thank you. Have a nice day. |
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If your game has over 250 active skills and players only play like 10 of them as much because the others are dogshit...
GGG, YOU'RE DOING SOMETHING WRONG. |
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" Haha, melee builds got treated like that for like last 4-5 leagues, even cyclone is bad nowadays. |
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Oh, this may kill what little enjoyment I still had on this game. I'm playing this game due to my past love for it as is...
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" Yup. The ONLY thing that guides their decisions is profit impact metrics. They would absolutely prefer the reduced server costs and 10% of the current sever population with equal or better profit. They actively don't want new players. What new players they do want to get must first be psychologically screened by the horrifying new player experience. It's basically hazing and control group. If new types of people joined in numbers then it would wreck their carefully maintained psychological models. Every game company is a digital drug dealer, and it's a science. Nothing that looks like incompetence actually is. Rather it's hostile and exploitative agenda. Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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" Sounds like you're playing standard league, which tbh is not considered AT ALL when balance changes are made. Standard league is an imba cess pool mess, and with basically unlimited currency in standard, you shouldn't really care about having to change gear. |
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" Now it is 2. LS and Seismic. |
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problem: too much damage
solution: nerf problem: too much defense solution: nerf miss the days when I was lying in the chair farming without worrying about anything with the perfect build pray for PoE 2 |
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Once again,
No-fun-allowed. Chris seems like a pretty cool guy, but man he seems to be such a boomer with this "good ol' days" attitude specifically to Diablo 2. What does this have to do with the manifesto? POE used to be/perhaps still is fairly progressive, but things as of late (perhaps the last 2 years) have just been a massive regression compared to what GGG was like in the "good ol days". Instead of coming up with new creative ideas and embracing change naa, let's nerf hammer everything, continue to make the game more tedious than it needs to be, and call it a "feature", "balance", or worst of all "game depth". At this point in my life POE has been far too disrespectful of my time, and is no longer rewarding for the casual to semi-hardcore. I believe I'm speaking on this objectively, at least from what I'm currently seeing in this thread. It's now only possible to "enjoy", if you can, if you're a streamer/no-lifer. And that's okay I guess, since GGG have been transparent in stating that this game is not built for everyone. GL exiles, maybe I'll see you around next league or at least in POE 2. Maybe. |
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" Its HIS game, the game is BASED off diablo 2. He is not the boomer age group. Why are you like this? Always playing my own builds. Don't be Meta.
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