Character Balance in Path of Exile: Lake of Kalandra

Curious what would happen if GGG provided the option of playing past balance patch states of the game. I would love to play with 3.13 stats again, the league I played longest and had most fun with.

Since Ritual I only played Scourge league seriously, likely won't play 3.19 and instead check back for 3.20.
A lots of thing are change, but the game not come better?do you know what mean balance?
Can we get this to 200 pages before next weeks reveal?
GOGOGO!
I believe there's a clause at GGG, that if a manifesto/patch notes post goes to 200 pages, they remove the nerfs.
Last edited by AlienCrimeLord#5338 on Aug 4, 2022, 4:47:01 AM
As a minion enjoyer with not huge amount of time this is sad... in perfect GGG style fun is butchered, and to reach a reasonable amount of power you must play 300 hours to farm ggg items. While other overpowered mechanics we all know are left untouched I wonder why.

Minions were not a problem at all. And that's not how you beg player time retention. Nerf mageblood, clowns.
Last edited by Pheu#6096 on Aug 4, 2022, 5:08:11 AM
"
AlienCrimeLord wrote:
Can we get this to 200 pages before next weeks reveal?
GOGOGO!
I believe there's a clause at GGG, that if a manifesto/patch notes post goes to 200 pages, they remove the nerfs.

Haha lol, you wish...
and now i dont even know what to play. im tired of old skills, and meta skills 3rd league in row? fkng no
GGG are you for real ? Lake of nerfs it's a more appropriate league name.

If you want just professional gamers to enjoy your game just say it CLEAR and I'll ask you immediatly to delete my account. Because is this you want right ?
You want the medium casual player just get frustration by PoE.
If you don't care about my enjoyment and happiness, why should I play to your game ?
Last edited by JoeGoldie#4090 on Aug 4, 2022, 5:09:35 AM
they killled muh buildssss
I'm one of those newcomer which played your game for the very first time this league.
As I'm really lacking the knowledge of most of the game mechanics (I literally copy/pasted what a youtuber showed me and started to gather knowledge during the league) I cannot comprehend how your changes will affect the game.
One thing, though, I can definitely understand. If you nerf the flask modifiers which let you obtain charges when hit I'll stop playing.
There is one big thing that is definitely not funny to anyone. And that is to have to click 10 different buttons every few seconds to play a build.
The game is already complex and convoluted by itself and you are forcing people to manually hit their flasks, which is not fun at all.
In most endgame content you have 100 mobs at a time on your video and need to focus on their "skills" to avoid getting one-shotted or "ailmented to 0".
Nerfing those modifiers (I'm referring to the flask's modifiers) will destroy a streamlined process that let you not worry about your flasks (I bet 99% of the people which don't have a mageblood are using the enchantment that activates the flasks when full to mitigate finger/arm's stress and to concentrate on what is really happening on video).
Killing that streamlined process will force me out of the game.
I could understand and accept your change if your game was designed differently and you could play slow and kill one mob at a time. But this isn't the case as you need to kill 100 at a time and progress/move faster and faster within the map to have the bare minimum of fun (find me a player that consider fun moving in slow motion for instance...).
There are moo many stuff We already have to pay attention to.
We don't need another stress (activating those flasks manually).
Please, reconsider this change as it is not needed at all and would prevent the players from enjoying the game for no reason.
Why you considered this thing to be an issue in the first place is a mistery to me. It's a damn QoL enhancement of the gameplay itself.
It should be a feature for everyone to enjoy instead of a luxury.
And you thought about destroying it (as you know 3 charges when hit are not really enough to sustain the "automatic" activations of flasks).

"
blindwar wrote:
why are you censoring this since im not saying anything rude??

GGG you are soooo out of touch with your own game and comunity, its grotesque
like, who plays and test your game? those guys that said ARCHNEMESIS was fine and working as intended????

so you are shocked that the minion archeotype class holds most minions build in the game? how surprising

now tell me what exactly spectres will do with Unholy Sh*te? and what other classes can use spectres properly?? ohhh thats right, NONE of them

also do you realize that animated guardian NEEDS the gravy mode you just deleted? on top of that more than the players, minions NEEDS auras in order to stay alive, auras you can only get with reservation you just removed.

you had extra time to work on balances since 3.17 and all you could come up with was +2 to cleave range?
what about the other 30+ skills in current state of unholy sh*te?

but i get it, i get it...
will released a new meta of overpowered new skills and sell the respective celestial mtx

i wonder how is the player retention these days btw





Dont worry just farm a few mirrors and minions will be op. Only elitist allowed playing this game. Go away scrubs! /s

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