What We're Working On

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Rotgarg wrote:
Spoiler
If you think things are fine you have not made it to yellow maps yet.


I made it to T16 and I find the league absolutely fine.
The Archnemesis sunk cost fallacy might kill this game. There's no way all of the dev time being spent to make it 'work' is worth it.
Are we ever going to get our 3.13 PoE back? Sentinel was fairly decent since the mobs were fun and rewarding but this is a complete dogexcrement league.

I'm blown away that a league which reveals lore on a character so important her mirror is the basis for the logo of the game can be so terrible and uninteresting and non-rewarding. I'm truly saddened that PoE is what it is in its current state.

I did a heist today and got more out of a basic level 67 heist than I have running a few basic maps. Its soo janked atm.
Promote that guy, who made Empiriyan quit PoE on Day 2 of the League.^^
PROBLEM: what we're working on

SOLUTION: MTX
Still no update or response?
Must be a New Zeland holiday guys who are we kidding.
Last edited by yurialex#1172 on Aug 22, 2022, 9:23:22 PM
120 pages of negative responses in under 24 hrs.......


Good job!


Baffling that this how you communicate and run your game these days....
Still no fix to this problems ? cmon ...
trash. its incredibly boring. you wanted to get rid of glass cannon builds? okay, cool - made defensive auras needed.

oh we're getting to many defenses now? reduce spell suppression and remove aura reservation so we have less defense but nothing to make up for the difference. okay.. fine.. we'll make due.

buff Archnemesis, but reduce loot? yep.. thanks for everything. I'll go play something else.

Glad I learned leagues ago to wait on buying MTX on league start. thanks for reminding me why.
I was watching the stream and the market and my friend's gameplay, waiting for Taiwan server(Garena) to put on the new patch, but now I'm not sure about that anymore.
1.Global drop rate
It's low enough that empyrian team, 6 man with a culler that has maximum IIQ/IIR, barely break even in map

2.Divine/Exalt change
Currently there's no reasonable way to target farm divine orb, and with the drop rate being much lower than before, people don't really juice the map to farm the loot from mobs anymore. It's like cutting tree from the root.
Making big juiced map was fun, but now it's not and it's negative profit.
There's one company that like to do this kind of things, Tencent. They tune the most important aspect of the game to the point that normal farming without RMT is meaningless. By controlling that, they can controll how much time and money they want everyone to spend. Now back to this topic, I see no difference.
no big juice = lower divine and rare unique generate by player = higher percentage of divine and rare unique from bot/scripter = RMT to get divine is more "effective".
Now look at Tencent, I see no difference,but is this really what you want?

Also, I think I can say this with confident that (Global drop rate/harvest drop rate/scourge currency) is just not tested or the developer just learned how to make trash game like Tencent does. This is tune to being annoying and frustrating.

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