What We're Working On

While I disagree with most of the things in this post I'll just keep on playing SSF this league and sit out the storm I guess.
I just want the best for the game and at this moment it's not looking good. The way Harvest and Archnemesis is handled is for me the most worrisome. It's all probably in preparation for PoE 2, but hey we're still only halfway in 2022, we have a lot of leagues to go, the community is left in the dark for many reasons for certain decisions and that is growing like a tumor, it feels like that anyways.
It's ok, I hated getting loot anyway.
Amazing work GGG! You just destroyed the whole game ... every section of the game is fcked up in just 1 patch. This is not a league, it's tombstone.

Btw the AD at the end of your useless block of text is just a joke...
Last edited by pes502#3898 on Aug 22, 2022, 12:57:34 PM
I don't quite understand why you are killing your own game. Listen to your player base, archnem sux big time and it's not working. Your player base does not want it in the game but you just keep pushing the issue. IDK it's so stupid.
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ClumsyParasite wrote:
:/

Playing since 2012 (10 year account anniversary to the day, actually) and gotta say the golden era of PoE seems to have passed. I am really disappointed with the direction you lot have taken with the game these past 2 leagues. It genuinely feels like I'm watching my favorite pass-time die off. I hope I'm very wrong and that the game finds a way to turn it around in the future.


Jesus. What unfortunate timing. Happy ten-year anniversary! Here's an empty strongbox.
if end game looting cant be sustain whats the point. Alot of the game is grinding maps how many do you want us to do to make profit? mid to lower end players have even less ability to even complete a single build now. its worrying that i might have to waste all my time just trying to stay in the black.
Yeah I think I might hold off on maps for a bit after story since I like the play loop but the net loot impact feels somewhat under tuned. I didn't do harvest yet but based on how I'm hearing on how low ranking craft progression works I would agree on a low tier decent net buff as well. I'm also leaning towards "yes" on buffing the stuff that seemed to be "should we tune/update this or not" in the OP and in general agree with what general opinion says (minus the literally threatening people ofc), including maybe splitting/holding off on the MTX part of the post if there's fair warning of things being received negatively.

I mean I do see why the changes do need to be made and I do agree it was the right thing to do in general, atm it's just the numbers that need tuning and I look forward to actually getting everything cleared this league for once after the number are in a more comfortable place.
Couldn't help but push that loot box advertisement at the end of a supposed to be serious toned post about the state of the game.

I guess we know what the real state is.
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StrangerDangerBort wrote:
if end game looting cant be sustain whats the point. Alot of the game is grinding maps how many do you want us to do to make profit? mid to lower end players have even less ability to even complete a single build now. its worrying that i might have to waste all my time just trying to stay in the black.


the best way to stay in the black is to not play

forever in the black
Please reduce the effect of arch nemesis mods. This mod it is will very unbalance after 2 leagues.

On Act 1, Tidal Map, a second map, I'm just level 2 and already encounter 8 magic mobs with steel-infused mods, I died 7 times there.

Afterward i encounter another group of magic mobs with Gargaturan mods, another 3 times.

It's Cleared that the mods itself is making the game off the balance, not to mentioned combined with different league mechanic like essence & kalandra, the whole thing went from easy to extremely difficult.

Please tune down the overall buff on the difficult level in kalandra , because after difficulty 9 it's already insane hard, don't mention it when the difficulty level exceeds 15

Anything in Kalandra beyond difficulty 8 is just stupid, the mobs are already very strong & tough to kill, once paired with 2-3 arch nemesis mods, it became impossible to kill. Plus the rewards are really doesn't worth the time & effort.

Please stop making the game any harder, a game that has 8 different defense mechanic it's purely plain dumb. A solid 5 different types of defense players need invest in is consider good enough, 8 is just too much.

The Loot rewards please don't set at 200% or 300%, make it atleast 500%.

Have u ever wondered why your player base could not grow over 1 million?

Because your point of focus are too narrow. Please look at the majority of the player base. Not solely high tier player. Your game is already over 10 years, lots of MMORPG out there could reach millions in 3 years, it's time to make a proper change.

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