3.19.0c Patch Notes and Update on Community Feedback

If someone told me it was Todd Howard behind this I'd be totally convinced.
Could we maybe get some clarity on why the changes to quantity were made yet didn't make it into the manifesto?

What was your feedback like from QA before going into the league? Is this something they would provide feedback on or are they mainly focused on stability going into the league?

I've found the league pretty tough playing a more "off meta" build and with the current scarcity of currency and lack of accessible crafts it's certainly not been easy. That said enjoyed my time with the game as always despite the challenge and underwhelming rewards particularly from the lake. Here's hoping that if any further balancing changes are to come it might make doing content a little more satisfying and rewarding. Thanks for working hard and GL with the balancing <3
Is there any news on the changes to UW monitors? the black bars are massive and super annoying
T16 juiced map. Did harvest. Zero essence drops :)))
glad im not buying anything, since ultimatum, no money for you GGG
A little more critique, before anyone else at GGG posts another "click reduction" excuse/reasoning for ANYTHING. Especially as a reasoning for reward/loot reduction; I want them to analyze the overall click rate since the introduction of Archnemesis to the base game compared to pre-Archnemesis. I guarantee click rate is just about the same or higher but not from picking up loot, from fighting unrewarding, overtuned monsters. If you'd care to share that data/comparison, I'd be interested.
Last edited by funkjuice#2060 on Aug 23, 2022, 3:36:02 PM
Well this league is like apple's products. Only for the hardcore enthusiasts. If you want to fix this pile of s...t first give us back the old loot system. Second adjust the damage output of nemesis mods. Third stop the 3 month cycle of new league. Clearly you don't have enough time and ideas to make a good league with good mechanics , with balanced changes and a tasted final product from actually casual players.
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jerryjokulmorder wrote:
T16 juiced map. Did harvest. Zero essence drops :)))


I don`t know why you keep playing knowing it is broken. Addiction? That's why GGG will never respect players.

Numbers must speak more than everything. They never let any community manifesto be seriously heard if the games literally don't stop playing.

They have a peak now of more than 100k. The time I send this message exactly.

Find another thing to do and don't play the game until they fix it.
I am cool with the lowered drop rates on some things, but I really just want alchemy orbs so I can roll maps ya know? Not asking for much, I just want to be able to run red maps until my eyes bleed just a little bit.
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lexcaintt wrote:
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skynexion wrote:
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kaostherapy1 wrote:
YOU broke the economy now its not worth it to invest into maps ,it was already ballanced , undo the quantity changes


it's wrong. when you invest in maps - you get more loot anyway. now you dont get extra free loot as past time.


I don't know about that.
I'm running out of alchs and scourings (two left) and the only thing I reroll is elemental reflect.
I'm already using the vendor recipe to reroll all those ele-reflect maps and am running out of maps as well now.


out of maps - i can't understand how this possible. i play magic rarity red maps and sustain them without strongboxes.
Righteous Fire forever.

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